Originally Posted by Crator
I should've been more descriptive. The reason I think the argument is moot is because of the use of the F2P payment model. It just doesn't make much financial sense to do it imo.
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I think it would rock if PS2 were to incorporate F2P and S2P models. Leave the player to decide the best option for themselves.
I paid my fair share of sub fees for PS1, but there were times I didn't have that kind of cash or time to throw in for another month, so when PS1 Reserves came out I latched onto it. Sure it limited me, but as least I could squad with my friends until at a later date I could do full sub.
Now, if PS2 is totally F2P, as in all items and options are acquirable by effort (or by money if one desires the easy way), then perhaps with a subscription offer someone could get access to all items and options in the game, but only for the duration of the subscription. This would allow them to try out stuff to determine if they want to either work hard to get it later after their sub ends, or to buy it upfront after their sub ends.
Then finally, provide the option to buy all things, for all time, for a one time purchase (lifetime). Tier it up with the option for a single character, or all characters.