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This is the last VIP post in this thread.   Old 2012-01-12, 08:04 PM   [Ignore Me] #16
BREWKO
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Re: Galaxy occupants


The Galaxy will hold up to 12 occupants.
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Old 2012-01-12, 08:14 PM   [Ignore Me] #17
sylphaen
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Re: Galaxy occupants


Wow, things just got serious.
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Old 2012-01-12, 08:17 PM   [Ignore Me] #18
SKYeXile
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Re: Galaxy occupants


arg wheres,,, the next common pool post in the news already, I REQUIRE INFORMATION!
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Old 2012-01-12, 08:20 PM   [Ignore Me] #19
BorisBlade
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Re: Galaxy occupants


Originally Posted by DviddLeff View Post
For all we know being able to use it as a spawn point will be a specialisation, with further specialisation allowing spawning while airborne.

Whatever happens I hope that spawning can be restricted to squad/platoon; a feature constantly asked for in PS1.
I hear this "specialization" term alot. But the reality is, the "talents" they have are not customization since you have no limits other than time on what you can get. You can eventually get it all so it cant even remotely be used as a balancing tool like other games do which can take into account that you can only get some things and must give up others, you give up nothing with this system except in the early weeks/months when you dont have enough time in. People should stop saying that not everyone will have these special abilities (such as squad spawning if you are the SL) when eventually they all will. Yes you may not quite get it all but in reality you will have most everything that matters.

Personally i wish there was more choice where no matter how much time you spent, you could never get everything at once. Each of your classes would have a "spec" that could be changed on decent timer with some cost, but would make your classes unique and somewhat specialized.

The only real customization (which will be awesome) will be on the vehicles and your choice of attatchments etc on your soldier.

On topic tho, disregarding the flying ams aspects. The old gal set up was good, aka 1 pilot + 6 passengers + 3 gunners + 2 maxes + cargo hold. But more versions would be cool. One that dropped the cargo slot and let in 4 more basic passengers so you could have the pilot and gunners stay in teh vehicle while the 10 softies dropped. (would also still have the 2 max slots as well) Or other variants, the options are quite wide and I hope customizing these aspects is an option in the case of the gal.
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Old 2012-01-12, 08:25 PM   [Ignore Me] #20
SKYeXile
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Re: Galaxy occupants


Originally Posted by BorisBlade View Post
I hear this "specialization" term alot. But the reality is, the "talents" they have are not customization since you have no limits other than time on what you can get. You can eventually get it all so it cant even remotely be used as a balancing tool like other games do which can take into account that you can only get some things and must give up others, you give up nothing with this system except in the early weeks/months when you dont have enough time in. People should stop saying that not everyone will have these special abilities (such as squad spawning if you are the SL) when eventually they all will. Yes you may not quite get it all but in reality you will have most everything that matters.

Personally i wish there was more choice where no matter how much time you spent, you could never get everything at once. Each of your classes would have a "spec" that could be changed on decent timer with some cost, but would make your classes unique and somewhat specialized.

The only real customization (which will be awesome) will be on the vehicles and your choice of attatchments etc on your soldier.

On topic tho, disregarding the flying ams aspects. The old gal set up was good, aka 1 pilot + 6 passengers + 3 gunners + 2 maxes + cargo hold. But more versions would be cool. One that dropped the cargo slot and let in 4 more basic passengers so you could have the pilot and gunners stay in teh vehicle while the 10 softies dropped. (would also still have the 2 max slots as well) Or other variants, the options are quite wide and I hope customizing these aspects is an option in the case of the gal.
Yea i agree with what you're saying, they have said something about BR unlocking certain parts of trees, or requiring BR to progress further, but my understanding is still that once your max level with enough time you can unlock everything.

I too think that their should be limits on how much you can do at a time. you should definatly be able to access multiple classes at anyone time, but limit you to maybe 2-3 classes and a vehicle or 2 specialisation... maybe then afew weapons, depending on how the whole thing is setup.
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Old 2012-01-12, 09:08 PM   [Ignore Me] #21
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Re: Galaxy occupants


1) Vehicles/Guns/Armor won't be able to *equip* every specialization at once, so yes, it will be a specialization: In order to change it out, you have to go to a vehicle/equipment terminal.

2) Who's to say the advantages won't be done in a similar form to implants, in that you can "unlock" them, but only have a certain number active at one time?
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