Systems: control groups and waypoints [user interface] - PlanetSide Universe
PSU Social Facebook Twitter Twitter YouTube Steam TwitchTV
PlanetSide Universe
PSU: This quote will self destru-BAM!
Home Forum Chat Wiki Social AGN PS2 Stats
Notices
Go Back   PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Idea Vault

 
 
Thread Tools Search this Thread Rate Thread Display Modes
Old 2012-01-12, 09:43 PM   [Ignore Me] #1
acosmo
Sergeant Major
 
acosmo's Avatar
 
control groups and waypoints [user interface]


squad leaders should have rts micro tools at their disposal for coordinating their squad. the following would occur within whatever command interface there is for squad leaders, ideally, on a map. waypoints must be represented on the field somehow through squad members' huds.

waypoints
waypoints are visible only to squad members
squad leaders can place multiple waypoints
squad leaders can remove all waypoints
squad leaders can remove waypoints arbitrarily
squad leaders can remove control group waypoints
squad leaders can add captions to waypoints
squad leaders can edit or remove waypoint captions
squad leaders can place waypoints visible to a user defined set of squad members and not visible to others (sub group waypoints)
squad leaders can place sub group waypoints by plotting waypoints while having squad members selected.

control groups
squad leaders can select a squadmember(s) and then assign them to a control group number.
squad leaders can press the control group number to select the squad members of the control group assigned to that number
acosmo is offline  
Old 2012-02-01, 05:34 PM   [Ignore Me] #2
acosmo
Sergeant Major
 
acosmo's Avatar
 
Re: control groups and waypoints [user interface]


well, can't wait to see how waypoints will be handled in beta.
acosmo is offline  
Old 2012-02-01, 05:52 PM   [Ignore Me] #3
Figment
Lieutenant General
 
Re: control groups and waypoints [user interface]


Have you considered waypoints with different functions and colours, for example the blue Squad Experience waypoint and the green Home Base waypoint in PS1, or setting up arrays/paths of waypoints in alternate ways?

Like creating a difference between objective and mission waypoints and a path waypoint. Path waypoints could for instance be connected and may disappear for those squad members that passed through them.
Figment is offline  
 
  PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Idea Vault

Bookmarks

Discord


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 10:37 PM.

Content © 2002-2013, PlanetSide-Universe.com, All rights reserved.
PlanetSide and the SOE logo are registered trademarks of Sony Online Entertainment Inc. © 2004 Sony Online Entertainment Inc. All rights reserved.
All other trademarks or tradenames are properties of their respective owners.
Powered by vBulletin
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.