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2012-02-11, 07:45 PM | [Ignore Me] #18 | |||
Corporal
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It's a good view of the landscape. It looks fun to fight in. I wonder how fall damage will work in this game. I like that it...hardly existed in the original PS, because there wasn't really much need for it. But this time around, it probably needs to be more lethal. I still hope we can take large jumps and absorb a lot of the damage with shields. |
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2012-02-11, 07:57 PM | [Ignore Me] #19 | |||
Master Sergeant
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Edit: This build looks like v0.0.1562 Last edited by BigBossMonkey; 2012-02-11 at 09:43 PM. |
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2012-02-11, 09:24 PM | [Ignore Me] #22 | ||
Contributor PlanetSide 2
Creative Director |
I usually just take screenshots when I see something I think is cool. I like the biolab. I tweet stuff for my own entertainment and so you guys have some eye candy to look at, not because it's part of some media release schedule of new assets. That's what the screenshots on facebook and planetside2.com are for =)
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2012-02-11, 09:32 PM | [Ignore Me] #23 | |||
Colonel
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2012-02-11, 09:37 PM | [Ignore Me] #25 | ||
Major
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Has there been a confirmation/explanation about why the Bio Lab has a shield over the top of it? What's inside of it? Do all bases have shields? Can it be disabled.
I recall seeing an "objectives" section on the HUD very briefly when that PS2 video debuted on The9's website saying something like "destroy the shield generator" as one of the objectives. |
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2012-02-11, 09:41 PM | [Ignore Me] #26 | |||
Master Sergeant
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IIRC Higby said the Biolab has some sort of Terraforming thing going on inside of it. If you look closely there are plants/trees growing inside. |
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2012-02-11, 10:45 PM | [Ignore Me] #27 | |||
First Sergeant
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Bookmarks |
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