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Old 2003-03-01, 11:58 PM   [Ignore Me] #16
Fire_Monkey
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Originally posted by {BOHICA}Navaron
The base full of pissed off guys?
this is why we love nav
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Old 2003-03-02, 02:34 AM   [Ignore Me] #17
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Sure, a lone wolf could ambush. Set a boomer and mines, get a thumper, and camp until a squad comes by and, well, .

This would take a lot of planing, and you might have to wait a long time for a group to come through, so it's probably not worth the effort.
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Old 2003-03-02, 03:04 AM   [Ignore Me] #18
SpaceDrake
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A lone wolf cannot cause too much havoc.

An entire squad of guys who are secure in the fact that they can be reborn if they die in the process of causing a lot of havoc and destruction is another matter entirely.
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Old 2003-03-02, 07:44 PM   [Ignore Me] #19
Frozen-Monkey
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dont you mean respawn?
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Old 2003-03-02, 08:23 PM   [Ignore Me] #20
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I don't think that two guys can ambush a base.
"Hey let's wait for the base to come by and then jump it!"
"Yeah, good idea."
6 hours later
"Do bases move?"
"No, I don't think so."
"Oh. Well let's make a new plan."
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Old 2003-03-02, 08:37 PM   [Ignore Me] #21
NeoTassadar
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Originally posted by Frozen-Monkey
dont you mean respawn?
In that context, same damn thing. In different context, it could mean actually born again (infants with guns ), but not there.
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Old 2003-03-02, 10:06 PM   [Ignore Me] #22
TGF NightHawk
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You could use this tactic to your outfit's advantage, that is if you are a crazy f*#@er! You could pull up on your basilisk & fire/toss grenades etc. While you draw some attention, your outfit could attack from the opposite side & catch them off guard!
Something like that....anyway!
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Old 2003-03-02, 10:52 PM   [Ignore Me] #23
tmax
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seriously a loner may be able to take out one or two guys but they will eventually just run out and stomp him
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Old 2003-03-03, 06:46 AM   [Ignore Me] #24
Zatrais
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Lonewolfs.... free BEPs!
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Old 2003-03-03, 09:07 AM   [Ignore Me] #25
Hawklans
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Cant see much to say a lone ambusher is going to be effective... and anyway its not really an ambush if you attack a base.... ambush implies suprise but surely if your in a base you expect to be attacked....

Now ambushes away from bases will happen, i cant wait for the first time an enemy squad comes over a hill to find 4-5 squads waiting for them..... oh the bloody slaughter...

As a distraction the idea has real merit, anything that gives an attacking force a few seconds to cover open ground around the base will help and even if the lone attacker gets slaughtered then it might well be worth while.

Sorry for being pedantic about the ambush definition

And hello everyone by the way
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Old 2003-03-03, 01:18 PM   [Ignore Me] #26
balab
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Originally posted by Hellsfire123

Second, anything within the base SOI shows up on radar, except infiltaror suits.
is this true? i thought radar displays most vehicles and moving players. w/ the silent run implant you could even slip under the radar while moving.

btw anyone have an approx on the range of the personal radar?
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Old 2003-03-03, 01:47 PM   [Ignore Me] #27
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True, this isn't ambushing, it's harassing.

Harassing with hit and run tactics can, in fact, be a very effective thing to do, assuming there's some organization behind it.

If your lone wolf - or small squad - can draw and keep the attention of a larger force, they are doing a very useful service to their side - assuming that it is taken advantage of.

Anytime you have two roughly equal forces, this can be useful - because while the harassing force is keeping a larger force busy, the rest of your force can be attacking in numerical superiority at some important location.

This really works well when you have several harassing forces at several different locations. If the enemy is smart enough to have a reserve - or even if it's just the folks just coming into the game - it makes it hard for them to determine where the real attack is. Any time spent sitting in the safe zone, trying to sort it out, or spawning at the harassed locations (instead of the real target) is a boon for the attacking side. It's extra time to secure those spawn points and camp them, to prevent the diverted reenforcements from making it in after they figure out the harassers aren't a real threat.

Just harassing randomly doesn't have nearly the value. It does, admittedly, make it a little more difficult to tell when the harassment is random or a ploy to keep troops pinned. You could get lucky and help out an attack that just happens to be going on at that time. Plus, it could be for the enjoyment of the harassers, so what the hey.
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