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View Poll Results: Vertical stabilizers for ground vehicles, yes or no? Explain below.
Yes 46 52.27%
No 42 47.73%
Voters: 88. You may not vote on this poll

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Old 2012-02-15, 05:05 AM   [Ignore Me] #76
Coreldan
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Re: Vertical stabilizer for vehicle turrets?


Originally Posted by Erendil View Post
How about for the Lightning, since it doesn't have the option for a secondary gunner?
Hmmh, tough question actually!

I guess that could be one of the "balancing factors", sorta the reason why someone might want to go for lightning over MBT. As in, it would be more mobile/easier to fire on the move.

I dont say the feature has to be completely out of the game, but somehow I dont like the idea of the driver/main gunner of MBT to have easy time shooting on the move.
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Old 2012-02-15, 05:59 AM   [Ignore Me] #77
Livefire
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Re: Vertical stabilizer for vehicle turrets?


Originally Posted by Erendil View Post
Thanks! I, too, am leery of the changes they made to the Mag. I hope they get the mobility right on it if they end up keeping the main cannon fixed forward, and I hope it has at least a little control like the Fury rocket launchers in PS1.

I think the Mag even looks better with the main cannon attached to the turret like that instead of below. The Mag's turret right now serves little purpose and quite frankly it looks weird having a turret with no barrel sticking out the front, but an additional weapon mounted on top of it.
Yes, it looks stupid to have a turret with no gun simply makes no damn sense. Lets just keep working hard to convince them of the changes they need so we can have the option to man the main gun or hand it to are designated gunner. And keep working on getting that gun on the turret like it's suppose to be or at least another one on the turret the same size of the drivers for your designated gunner to use.
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Old 2012-02-15, 06:20 AM   [Ignore Me] #78
NewSith
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Re: Vertical stabilizer for vehicle turrets?


I'm against horizontal stabilizers, not only vertical.


Reason: you can't turn your vehicle to point the gunner at something important, so he just keep shooting something he doesn't really need to shoot at. That's if he is shooting at all.
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Old 2012-02-15, 10:28 AM   [Ignore Me] #79
VioletZero
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Re: Vertical stabilizer for vehicle turrets?


Originally Posted by NewSith View Post
I'm against horizontal stabilizers, not only vertical.


Reason: you can't turn your vehicle to point the gunner at something important, so he just keep shooting something he doesn't really need to shoot at. That's if he is shooting at all.
There's another solution for that: How about a built in marking mechanism?
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Old 2012-02-15, 10:45 AM   [Ignore Me] #80
jangio
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Re: Vertical stabilizer for vehicle turrets?


Originally Posted by VioletZero View Post
There's another solution for that: How about a built in marking mechanism?
I'm all for stabilizers, but I like that idea as well. Allow the driver to use his mouse to look around and point out targets.
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Old 2012-02-15, 06:13 PM   [Ignore Me] #81
TheBladeRoden
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Re: Vertical stabilizer for vehicle turrets?


I like the idea of a stabilizer side-grade attachment, with the pro being stability and the con being a slower overall turret movement speed.
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Old 2012-02-15, 06:21 PM   [Ignore Me] #82
NewSith
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Re: Vertical stabilizer for vehicle turrets?


Originally Posted by VioletZero View Post
There's another solution for that: How about a built in marking mechanism?
It doesn't work. Good BF3 pilot experience.
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Old 2012-02-15, 06:32 PM   [Ignore Me] #83
Erendil
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Re: Vertical stabilizer for vehicle turrets?


Originally Posted by NewSith View Post
It doesn't work. Good BF3 pilot experience.
Can u elaborate? Why doesn't it work? Is it a clunky interface? Do gunners just ignore the markers and do their own thing anyway? Or is it something else?
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Old 2012-02-16, 12:22 AM   [Ignore Me] #84
CutterJohn
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Re: Vertical stabilizer for vehicle turrets?


Originally Posted by Erendil View Post
Do gunners just ignore the markers and do their own thing anyway?
This, undoubtedly. The solution to which is obvious.. Get a gunner you can work with.
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Old 2012-02-16, 01:46 AM   [Ignore Me] #85
Azren
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Re: Vertical stabilizer for vehicle turrets?


No horizontal stabilizer would be horrible as a gunner. I wouldn't mind it as a driver+gunner though (like the lightning)
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Old 2012-02-16, 02:43 AM   [Ignore Me] #86
Aractain
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Re: Vertical stabilizer for vehicle turrets?


It depends on the driving model, if its fast and bouncy (better physics in PS2) then it will get pretty annoying to drive and shoot (not skill, just a lot of otherwise missed shots that NOBODY could have prevented).

It would lead to a lot of slowing down and stopping to shoot (same as turreting aircraft). Its boring to fight against.

Ultimately skilled fun gameplay should be about positioning and prediction not who is on the flatest terrain.
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Old 2012-02-16, 10:24 AM   [Ignore Me] #87
NewSith
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Re: Vertical stabilizer for vehicle turrets?


Originally Posted by CutterJohn View Post
Get a gunner you can work with.
Good solution, yet so impermanent.
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Old 2012-02-16, 11:39 AM   [Ignore Me] #88
Chaff
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Re: Vertical stabilizer for vehicle turrets?


How about a customizable barrel ?

....one that looks like a "willy".....

A "spooge gun"

A "direct hit" of your oppponents vehicle results in the following;

....over the next 9 months any vehicle they pull slowly gets a bigger and bigger belly on it.

Obviously - during this phase - their vehicle slows down, gets odd cravings, and doesn't want to be around its driver much.
.
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Old 2012-02-16, 11:46 AM   [Ignore Me] #89
Azren
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Re: Vertical stabilizer for vehicle turrets?


So, what if your gunner is actually shooting at the more iminent danger, and you mess up his aim so he can see your target? Nah, a gunner's horizontal angle should not be influenced by the vehicle. I'm all for giving the drivers an option to set targets though.
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Old 2012-02-17, 07:56 AM   [Ignore Me] #90
sylphaen
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Re: Vertical stabilizer for vehicle turrets?


Originally Posted by Gortha View Post
I wonder why some of you don´t start polls about implementing aimbot in the game... lulz
No aiming side-grade for it then ?

What about homing projectiles side-grades ?
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