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View Poll Results: Vertical stabilizers for ground vehicles, yes or no? Explain below. | |||
Yes |
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46 | 52.27% |
No |
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42 | 47.73% |
Voters: 88. You may not vote on this poll |
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[Ignore Me] #76 | |||
Colonel
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I guess that could be one of the "balancing factors", sorta the reason why someone might want to go for lightning over MBT. As in, it would be more mobile/easier to fire on the move. I dont say the feature has to be completely out of the game, but somehow I dont like the idea of the driver/main gunner of MBT to have easy time shooting on the move.
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[Ignore Me] #77 | |||
Staff Sergeant
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[Ignore Me] #78 | ||
I'm against horizontal stabilizers, not only vertical.
Reason: you can't turn your vehicle to point the gunner at something important, so he just keep shooting something he doesn't really need to shoot at. That's if he is shooting at all. |
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[Ignore Me] #86 | ||
Major
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It depends on the driving model, if its fast and bouncy (better physics in PS2) then it will get pretty annoying to drive and shoot (not skill, just a lot of otherwise missed shots that NOBODY could have prevented).
It would lead to a lot of slowing down and stopping to shoot (same as turreting aircraft). Its boring to fight against. Ultimately skilled fun gameplay should be about positioning and prediction not who is on the flatest terrain. |
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[Ignore Me] #88 | ||
How about a customizable barrel ?
....one that looks like a "willy"..... A "spooge gun" A "direct hit" of your oppponents vehicle results in the following; ....over the next 9 months any vehicle they pull slowly gets a bigger and bigger belly on it. Obviously - during this phase - their vehicle slows down, gets odd cravings, and doesn't want to be around its driver much. . |
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[Ignore Me] #89 | ||
Sergeant Major
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So, what if your gunner is actually shooting at the more iminent danger, and you mess up his aim so he can see your target? Nah, a gunner's horizontal angle should not be influenced by the vehicle. I'm all for giving the drivers an option to set targets though.
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