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Old 2012-02-16, 08:05 PM   [Ignore Me] #61
VioletZero
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Re: Am I getting this right....?


Gee, it is almost as though this is a completely different game or something.
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Old 2012-02-16, 08:05 PM   [Ignore Me] #62
Metalsheep
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Re: Am I getting this right....?


Originally Posted by EASyEightyEight View Post
BR20, one could access MA, HA, AV, Med, Engi, Rexo and that would cost only 18 cert points. There was most definitely room for a reaver, or a mossie, or a tank, or adv engi, or hacking, or what-have-you. The max total was 23 at the time (5 freebies at BR1.)

The first 6 certs were the key issue in the one man army however.

Planetside 2 removes the 18 cert rexo one-man-armies and grants everyone the every basic version of each vehicle in game without any or many prerequisites.. It's still not a one-man-army, because a tank can't do everything at once like PS1's foot zergers could. People equate "access to everything" as one man army, but no one pays attention to whether or not X the tank driver and a few minutes later Y the footzerger is in fact the exact same person.

What made someone a one man army was they had access to everything they needed at the same time. The adaptability was 100% for the ye ol' Rexo of PS1. Completely solo capable. The biggest issue with too much freedom is that people will inevitably find the path of least resistance or in this case, greatest efficiency, defeating the entire purpose of the system. Few strayed from this path.

Classes prevents the one man army and encourage team play. Anyone claiming total certs should be lowered or that costs should be higher just isn't getting it, or suggesting that if one equips X item, they can't equip Y item pretty much justified having a class system anyway.

Did you forget about BR 6-12-18? Where you DONT get any cert points? You had 20. So useing all 18 points on all that leave you with NO versatility, and no real fast vehicle that can farm softies. You still cant hack, move fast, revive teammates or lay CE or drive any meaningful vehicles. (besides the AMS)

BR 25 is what opened up the One Man Army loadout to more people. And now you can just have everything at BR40. The Cert Points were a major factor with the setups of players.

Edit- Also. Were the 5 free starting points always there? I've been playing Planetside so long i dont remember if we always had 5 starting points.

Last edited by Metalsheep; 2012-02-16 at 08:11 PM.
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Old 2012-02-16, 08:11 PM   [Ignore Me] #63
Mightymouser
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Re: Am I getting this right....?


At BR 20, you had 23 certs; When they stopped giving certs at 6-12-18 they moved those certs to BR1. It wasn't always like that, you used to get a cert point for every BR...

(ETA: here's Fayaz's cert calculator, if you want to double check. Just put in BR20: http://www.1cmm.net/ps/cert/)
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Last edited by Mightymouser; 2012-02-16 at 08:12 PM.
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Old 2012-02-16, 09:31 PM   [Ignore Me] #64
EASyEightyEight
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Re: Am I getting this right....?


Originally Posted by Mightymouser View Post
At BR 20, you had 23 certs; When they stopped giving certs at 6-12-18 they moved those certs to BR1. It wasn't always like that, you used to get a cert point for every BR...

(ETA: here's Fayaz's cert calculator, if you want to double check. Just put in BR20: http://www.1cmm.net/ps/cert/)
This. It used to be all new characters had MA by default, which was 2 cert points. Later on, when they made BR's 6, 12, and 18 implants only, those 3 certs moved into rexo upon character creation, so now a new character had MA and rexo by default, 5 points.

I think today we have 7 now: rexo, MA, ATV, harasser.

Either way, missed the whole damn point Metalsheep. The rexo trooper itself was the one-man-army. Everything else was practically a class unto itself. Planetside 2 just expands on those vehicles, truly making them essentially their own classes.
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Old 2012-02-16, 10:26 PM   [Ignore Me] #65
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Re: Am I getting this right....?


Originally Posted by Rbstr View Post
I'm glad for classes and the nuance of balance it can bring. Can't cram in a fuck load a medkits or do nothing-but-'nades. It lets you balance not only on power but on availability.
Meaningful weapon customisation and real, worthwhile specialisation are weal worth not having to sit and play Tetris with ammo boxes.

I do hope they have retained some ability to selectively pick what you want in terms of the accoutrements. Like "Tick two of the following: Extra Nade, Extra Ammo, Extra medkit, Extra Rockets"
Oooh.. I hope they do this. The lack of ability to customize your ammo is one of the only issues I have with their current plans. Having an ammo pack that you fit into those spare slots would pretty much fix that.
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Old 2012-02-16, 10:47 PM   [Ignore Me] #66
Sighpolice
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Re: Am I getting this right....?


I'm not too bothered about losing the free form inventory or in fact the whole class system as a whole.. I'm slightly worried that the classes would be too restrictive with weapon choices..

I'm talking picking engineer/anti-vehicle and being forced to use a shitty SMG. I hate SMG's with a passion (off topic: it's like a in-between of rifle and pistol, trying to be a shotgun and gah.. the MP5 from bf 2 and CS:S were the only really good ones I've used), and most class bases games seem to do it to "balance out the engineer class".

I love my phoenix/gauss loadout and use it nearly all the time, and I particularly love being on a wall during base defence gunning down troops or keeping prowlers away.. My main worry is not being able to do that any more and instead trade my gauss in for a piece of shit gun cause apparently having a vehicle damaging rocket is too powerful or heavy or something.. No reason I couldn't equip a rifle

and tbh I don't think it would be OP because un-like other games the AV is AV only, so it's not like I'd be completely anti-inf and completely av.. Hell, I'm not even asking for HA weapons :/

I hope the weapon choices are good, that's all that worries me about the class systems
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Old 2012-02-18, 05:00 PM   [Ignore Me] #67
Erendil
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Re: Am I getting this right....?


Originally Posted by Sighpolice View Post
I'm not too bothered about losing the free form inventory or in fact the whole class system as a whole.. I'm slightly worried that the classes would be too restrictive with weapon choices..

I'm talking picking engineer/anti-vehicle and being forced to use a shitty SMG. I hate SMG's with a passion (off topic: it's like a in-between of rifle and pistol, trying to be a shotgun and gah.. the MP5 from bf 2 and CS:S were the only really good ones I've used), and most class bases games seem to do it to "balance out the engineer class".

I love my phoenix/gauss loadout and use it nearly all the time, and I particularly love being on a wall during base defence gunning down troops or keeping prowlers away.. My main worry is not being able to do that any more and instead trade my gauss in for a piece of shit gun cause apparently having a vehicle damaging rocket is too powerful or heavy or something.. No reason I couldn't equip a rifle

and tbh I don't think it would be OP because un-like other games the AV is AV only, so it's not like I'd be completely anti-inf and completely av.. Hell, I'm not even asking for HA weapons :/

I hope the weapon choices are good, that's all that worries me about the class systems
I believe Engies will be able to get a carbine this time around. It's still not the same as a full-fledged assault rifle though so I share your concerns, regarding both weapon and armour restrictions for support classes.

For the first 6 years I played PS1 I had no Med certs, and no HA.. During this time, whenever I was defending a base this was almost always the loadout I used:



If I were to give this loadout a class label I would call it an Engie or Combat Engie, since I always had a gluegun on me to rep terms or the gen should they get destroyed. I certainly wouldn't call this a "one man army" loadout since there was no med app, no HA, and no CUD.

However, it appears this loadout is still not possible in PS2 since as an Engie I won't be able to use an assault rifle. In addition, I may not even be able to use PS2's Rexo-equivalent. Plus, since I'm now stuck using a carbine, if I sink certs into customizing it so its more tailored to my playstyle, and then I decide to play an Assault class for a bit so that I can don Rexo and pull a real assault rifle, am I going to have to relearn the same certs for this rifle that I did for the carbine? If so, then it seems that I'll have to essentially pay double the cert cost of a pure assault killwhore to get the same rifle customizations if I also want to spend time in a support class.

I know that I'm making a few assumptions in this post, but if they are correct it seems to me that from what we know of PS2's class system it's too restrictive for my tastes and seems to be a direct nerf to those people who like to play support roles. People are inherently self-serving and it's hard enough to get people to play support roles as it is without making them much less able to defend themselves.

EDIT: It also appears that certain "one man support army" setups are no longer possible either. So for example I can heal people, or repair terms/gens/etc, but not both? How is that good for the game?

Last edited by Erendil; 2012-02-20 at 08:32 PM.
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Old 2012-02-18, 05:11 PM   [Ignore Me] #68
Erendil
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Re: Am I getting this right....?


Double-post FTL.

Last edited by Erendil; 2012-02-20 at 08:28 PM.
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Old 2012-02-23, 04:44 AM   [Ignore Me] #69
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Re: Am I getting this right....?


Originally Posted by KrazyJester View Post
Cookie cutter class restrictions?
For future reference, try to make your post title very indicative of the content of the post.
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