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PSU: The beatings will continue until the morale improves
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2012-03-01, 04:26 PM | [Ignore Me] #31 | ||
Master Sergeant
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As a highschool teacher and developing professional, I can vouch that students who take initiative and are able to see video games as more than just entertainment DO take more away from them than just the game.
I am that teacher who wants to know what everyone did over their weekend, and those students who say "played video games" I ask them what they learned from them. At first they thought I was mocking them, but once they realized that I was serious, they began looking for meaning. Even they were surprised by what they found. Leadership was one thing, but they also learned anger management, problem-solving skills, logic, deductive reasoning, intensive situational assessment, and one even said that a video game managed to help him save a relationship by rebonding his group of friends - and his significant other. Video games NEED to begin being considered in the field of education. They mean more to students now than text-books ever have. They are interactive living, and everyone can tell you that living the experience is far better for learning that reading it from a book.
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Acosmo: "Higgity Higgity Higgity" |
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2012-03-01, 04:58 PM | [Ignore Me] #32 | |||
First Lieutenant
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NICE..
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2012-03-01, 05:10 PM | [Ignore Me] #33 | ||
Private
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I think (or hope) all will agree that the best times we had in Planetside or games in general is when our team was well organized.
I ran with a small outfit for a few months on PS back in the day and it ruined me for every other squad, platoon, and outfit I was in afterward. We were tight. We all had extremely defined roles during Gal drops, specific positions while waiting for a base to turn, and many other small things we ALL had to take in. Specifically, I remember our outfit leader calling a mandatory meeting in the sanctuary at a remote tower. We practiced attacking and defending, but worked on special instances like when someone died and waited for a medic. Our outfit leader told us where to stand and hold our guns while someone was revived. Then we tested it and one of the new recruits didn’t pay attention and pointed his gun toward the ground. Our outfit leader shot him on the spot. It was funny, but showed a level of devotion and commitment I never saw again in the game beyond that group. Gosh I hope the new one lives up to that for me. |
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2012-03-01, 05:14 PM | [Ignore Me] #34 | |||
PSU Admin
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2012-03-01, 06:02 PM | [Ignore Me] #35 | |||
First Sergeant
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What's the problem with a LFS list? What's the problem with targeting tools and waypoints and the different hack beam colors and all these things that "dumb down" the game? They don't make the game any easier to win, they just make it easier to organize a group, and that's the crux. The group itself still has to make itself rise above the rest, to truly shine; but there are people that play casually, remember, and not in highly organized outfits - and these people are expecting modern game interfaces and tools. I for one agree that it's a beautiful thing when players organize themselves. To a certain point, no, we don't "need" these systems in place to organize. But why not have them? It's technology, it's advancement, it makes the dull administrative work easier on us so we can focus on the things that actually make the game and the war challenging and fun. I don't want to sit in sanc inviting members to my platoon manually when I can list three squads and get everyone into them in a matter of seconds. I believe there is truly a difference between a game mechanic that "dumbs down the game" and a mechanic that makes the game better. Improving the interface and giving us organizational tools, in my opinion, makes the game better because it makes our experience better; it helps us quickly and efficiently find the information we need and carry out the administrative tasks necessary to running a squad/platoon/outfit/unit. Now, something that would "dumb down the game" would be something like auto-aim, or third person camera for everything, or a mine proximity sensor, or something like that. Whether you're in a squad you made yourself or a squad you listed doesn't really affect how the game plays out or who shoots what, that's still up to the outfits to determine through skill and a deeper level of organization than a squad list can provide, and that's the difference between good outfits and great outfits. I think an outfit should be able to completely prove themselves through what they accomplish playing the game - it's certainly impressive to be able to organize without any of the tools given to us, but it's also highly inefficient and wastes time that could be better spent getting into the fight and enjoying the game. --- Whoops. So, topic at hand, totally agreed on everything I see here about leadership. I put it on my resume, too...something like "Director of Operations for Online Community" or "Chief Administrator" or something. Video games are a very important method for today's youth (and not youth, for that matter) to experience personal relationships in a less intense and less consequential manner, and that's crucial. It lets one experiment and try things out that they'd be too shy or bashful or not confident enough to do in real life. If it works here on the internet without people laughing you off, it might work in real life to the same effect.
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Last edited by robocpf1; 2012-03-01 at 06:08 PM. |
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2012-03-01, 06:21 PM | [Ignore Me] #37 | ||
Captain
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I find this humorous,I started playing PS at the beginning(open beta) and managed to hijack every outfit that I joined,I have over 35 years in construction and I was the foreman or the lead man for most of that time due to the fact that I can think on my feet and didn't forget what I was being taught by the older guys I worked with.
dealing with ppl that you have no real physical contact or the ability to fire them is complex to say the least,you have to find like minded ppl that will "buy" into the fantasy of all of you being in combat together. I do know that ppl do learn skills that are useful in the real world,I have a few guys that started playing with Ht when they were in high school and I rode them all the time about doing their goddamn homework and other crap their parents were on them about and had great results,every one of them either went on to college or have good jobs. you can teach leadership skills to just about anyone,what really matters is if they have the balls to apply what they have learned. |
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2012-03-02, 04:49 PM | [Ignore Me] #40 | ||
I'm a project engineer working for a railroad construction company. Organizing, planning and directing construction crews is scarily similar to organizing a planetside raid or outfit (and they both require sometimes giving a swift kick in the ass).
Last edited by Sardus; 2012-03-02 at 04:58 PM. |
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2012-03-02, 04:55 PM | [Ignore Me] #41 | |||
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2012-03-02, 04:57 PM | [Ignore Me] #42 | |||
Last edited by Sardus; 2012-03-02 at 05:03 PM. |
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2012-03-02, 05:01 PM | [Ignore Me] #43 | |||
The "buy in" thing is also really important. It can be really difficult to incentivize people to be good leaders. But if you find the right people you can really build one hell of a team. Last edited by Sardus; 2012-03-02 at 05:09 PM. |
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2012-03-02, 05:47 PM | [Ignore Me] #44 | |||
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2012-03-02, 09:02 PM | [Ignore Me] #45 | ||
It's worth pointing out that most people who lead outfits and stuff in video games are actually shitty, shitty leaders. So I dunno, maybe in-game leadership is in a way similar to real-life leadership, if only because so many people who are in leadership positions ought not to be.
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