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Old 2012-03-05, 01:39 AM   [Ignore Me] #16
ArcIyte
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Re: "Spawn on squad leader" questions


Drop pod immunity sounds terrible
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Old 2012-03-05, 03:00 AM   [Ignore Me] #17
Vash02
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Re: "Spawn on squad leader" questions


Originally Posted by Traak View Post
Nah, I agree, make people safe for a few seconds after drop.

This game is already rolling-eyes-back-in-head-OD'ing with scum who only pick on those less armed, armored, or aware than they are. We don't need to add yet ANOTHER barrel to shoot fish in.
Nah they already had a birds eye view of the battlefield coming down. They will know whats going on around them before the pod opens.
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Old 2012-03-05, 05:19 AM   [Ignore Me] #18
DayOne
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Re: "Spawn on squad leader" questions


Originally Posted by Vash02 View Post
Nah they already had a birds eye view of the battlefield coming down. They will know whats going on around them before the pod opens.
Also they shouldn't really be dropping straight into enemy fire. If the squad leader is stupid enough to let that happen then maybe they shouldn't be a squad leader.
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Old 2012-03-05, 09:32 AM   [Ignore Me] #19
Hmr85
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Re: "Spawn on squad leader" questions


I'm not against drop pods being blown out of the sky if they are dropping into a hot LZ with lots of AA going up. I personally would love to see that. Also there should be no 3 or 4 second invulnerability for players when they land. I agree they saw the whole area as they where coming down. Next time choose your spawn location better.

With that said, as long as there is a decent amount of time on CD for it. Say like 5 to 10 minutes or better and a limit on where you can drop. I fine with it. When I mean limit on where you can drop, I mean not inside the enemy SOI if your in a base. 10 minutes may seem like a long time. But lets be honest it seems like 2 minutes when your playing.
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Old 2012-03-05, 09:44 AM   [Ignore Me] #20
Hamma
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Re: "Spawn on squad leader" questions


Originally Posted by ArcIyte View Post
Drop pod immunity sounds terrible
This!

That is a horrible idea. Just what I want to be running around outside and have a pod drop down and kill 3 people because he is invulnerable.

If someone drops they should be immediately exposed and vulnerable to attack.
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Old 2012-03-05, 09:48 AM   [Ignore Me] #21
Tom Peters
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Re: "Spawn on squad leader" questions


Squad spawning is a pretty frequent thing in a game like Battlefield. It seems that here, it's more of a simple luxury. But either way, you're going to have quite a few people popping up on squad leaders, I'm not sure if we really want all those drop pods randomly falling behind one guy... it might get a bit tiresome or spammy.

I think there would be a better way of doing this.
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Old 2012-03-05, 10:28 AM   [Ignore Me] #22
Ragotag
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Re: "Spawn on squad leader" questions


Originally Posted by DayOne View Post
Completely agree that it should be susceptible to AA.
I would echo that, only due to drop pod size and speed, it should in no way be easy for AA to counter drop pods. IMO, drop pods designed for combat would likely also be designed to take some punishment. Something requiring coordinated effort like volley-fire against a single drop pod would be reasonable.
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