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2012-03-05, 09:36 AM | [Ignore Me] #16 | |||
Master Sergeant
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BF3 doesn't have any CRAZY destruction by any means (it's been pretty much the same since BC1) but even with destruction on the same level of BF3, I think you'd be dealing with a lot of latency issues. It's certainly plausible, but seems like an unnecessary usage of resources, knowing that this is intended to be such a massive shooter. Your ideas are certainly viable, it would be cool to make destructible walls that have more of a health-based system, meaning it would take more then just 1 standard explosive to take it out. But I'm more of a realist. I don't see ANY destruction coming to this game other then running down trees. |
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2012-03-05, 11:35 AM | [Ignore Me] #17 | ||
Major
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Circa Aug, 2011
“The long term goal,” said Smed, “is to have environment that is destructible.” If players wreck a base totally, they will have to rebuild it before it can be useful again. He also alluded to EVE Online’s outside-in approach in that they started with space and have since created on- planet game play while their plans are inside-out, with plans for space game play in the future. “We can build in extra detail where it is needed,” said Matt as he pulled the camera in and out of landscapes and models. We saw the heat shimmer of super-heated air under vehicles, reflections of light off armor and the sun light striking the canyon at sunrise. There will be spotlights at night, on towers and on vehicles as well. “Imagine the old Looney Tunes prison break,” Matt laughed, “with the spotlight following you as you try to escape it.”
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