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2012-03-09, 10:32 AM | [Ignore Me] #1 | ||
Master Sergeant
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I know this post might rattle the fan boy's here, but I have to admit that I'm overall disappointed in the persistent elements in the game.
My argument is this- the game is hardly persistent at all. It's one giant battle over the same bases over and over again. One's argument might be "You gain resources when you take bases and outposts". That's great, but as soon as your empire leaves that continent for a different map/area of the game, someone is going to sweep it away from you. There needs to be some long term benefits battling over the same bases over and over again. For instance, I have taken over the main base on Cyssor in Planetside 1 100's of different times, but there was never a feel of persistence to it. This has always been my biggest issue with Planetside, there are no long term MMOG's goals to the game, it's the same thing *Over* and *Over* and *Over* again. I want the long term battles to mean something, if I take over a base for the 10th time this week, I want there to be some sort of empire wide rewards for this. Planetside 2 looks very good, I just don't want to run into the monotony that Planetside 1 had over the course of the game. Maybe new content will help with this? I really want the developers to be self-aware that this could be a problem. |
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2012-03-09, 10:36 AM | [Ignore Me] #3 | ||
PlanetSide 2
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What type of long term rewards would you be interested in? Do you feel an entire faction should receive rewards for the efforts of some? Ultimately what motivates your participation in a large scale conflict?
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2012-03-09, 10:37 AM | [Ignore Me] #4 | |||
Master Sergeant
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Edit: For got to add Hammas quote for truth! Last edited by TacosWLove; 2012-03-09 at 02:25 PM. |
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2012-03-09, 10:38 AM | [Ignore Me] #5 | ||
I have always wanted End Game. WWII Online did this well. It was persistent and the wars would last weeks or months, usually the latter. It was beautiful and felt very rewarding. Once the war was won, it would reset.
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2012-03-09, 10:38 AM | [Ignore Me] #6 | |||
Corporal
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2012-03-09, 10:44 AM | [Ignore Me] #7 | ||
Just add benefits to owning the continents ala planetside 1.
The oshur benefit is the perfect example with locking oshur giving you repair facilities in all bases. Not a fan on any sort of end game. What the op describes is the definition of persistent warfare i dont get his point. |
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2012-03-09, 10:46 AM | [Ignore Me] #8 | |||
Master Sergeant
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Trying to keep this as realistic as possible, if there is an empire that has held, or recaptured the same base(s) a number of specific times, I feel these bases should get stronger over time. For instance, using old Cyssor as an example if the NC have captured and held that main base (Forget the name of it in the middle of the map) for a specific amount of time, there should be greater base rewards. For instance, it spawns new Turrets, it has stronger force fields, it heals players 1% faster within it's sphere of influence. As an example.... This will rewards players and the empire for actually holding bases. What I always envisioned and thought would be amazing is if 2 empires were trying to take down a base that the opposing empire had held for 2 weeks straight. That would be pretty amazing. Ideas like this would help break up the monotony of just mowing over the same bases that give you the same benefits as they did last week when you captured it. |
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2012-03-09, 10:52 AM | [Ignore Me] #12 | ||
Major General
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OP, can you define what you think persistence is? You stated that persistence is lost because after you take a base another faction comes in not long after and takes it back. In the same breath you stated to fix this issue you would like empire wide rewards.
How does empire wide rewards help with the persistence of the game? |
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2012-03-09, 10:52 AM | [Ignore Me] #14 | |||
With what I've seen from PS2 so far it will be way easier to swap around different combat roles. Today I want to be a pilot, tomorrow a tank commander, next week an engineer, so on. They've already given us plenty of tools to keep thing different.
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"Don't matter who did what to who at this point. Fact is, we went to war, and now there ain't no going back. I mean shit, it's what war is, you know? Once you in it, you in it! If it's a lie, then we fight on that lie. But we gotta fight. " Slim Charles aka Tallman - The Wire BRTD Mumble Server powered by Gamercomms |
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2012-03-09, 10:54 AM | [Ignore Me] #15 | |||
Master Sergeant
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A true endgame is a bad idea as it breaks the very essence of persistance, but I believe there has already been a long thread on this so probably shouldn't go into it more. Maybe a bonus of, the longer you hold a capture point, the bonuses/resources it does give you every period of time (sec/min/hour) are increased, up to an upper limit of course that isn't game breaking. |
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