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2012-03-15, 06:25 AM | [Ignore Me] #49 | |||
Colonel
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2012-03-15, 06:49 AM | [Ignore Me] #50 | |||
Thankfully you're wrong and the devs are intelligent enough to know exactly what we're all discussing here though and aren't going to take diddly notice of you at all. I find your comments on their aim not moving hilarious. You've never fired a gun. And the following bad boy is on a tripod: And the following, firmly planted on a table for extra control, note the movement is small, yet consider just how much those small tiny movements have an effect on the distance a reticle will travel from target at ever increasing ranges. At just 50m you're looking at a travel of 3-4m in reticle with realistic effects. Arma and Project Reality being the only games that really do this And finally, some long range M4 firing practice, yet another firmly planted video. Now let's get away from this silly belief that the military in real life is somehow more able to control such things. That's ludicrous, recoil in games is ridiculously dumbed down for arcade gameplay purposes. Actually, and finally, Arma 2's recoil, a game that actually tries to be a military sim as opposed to an arcade shooter: EDIT: Knew I'd guess the embed code wrong for this. Someone want to enlighten me so I can edit them? EDIT2: Fixed Last edited by Skitrel; 2012-03-15 at 06:57 AM. |
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2012-03-18, 08:59 AM | [Ignore Me] #52 | |||
Captain
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Compare that with something like Saving Private Ryan or more lately, Safehouse - and while you don't get to see every little bit of shiny detail, you're assaulted with in-your-face action and sounds and camera work and you don't feel like you're just watching it - you feel like you're part of it. Both are valid approaches - but personally I am going to be part of the action in a game, so I want to feel like it as much as possible. |
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2012-03-18, 10:55 AM | [Ignore Me] #53 | ||
Major
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Again this isn't about copying other games exactly, it's about knowing what makes the guns feel powerful and satisfying and what makes them feel weak. Also in real life you feel the kick back and the weight of the gun, it's also a lot harder to aim and move with a weapon than with a keyboard and mouse and a floating camera. You have to exaggerate the power of the guns in games because there is no force feedback like what you get in real life. Also in real life it's hard to keep your aim and move, where this isn't fun in non sim games, so you need to make the screen shake a bit to reflect this in the game.
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2012-03-18, 03:18 PM | [Ignore Me] #54 | ||
Staff Sergeant
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Did that guy compare his "professional gaming" with NFL players and professional sports?
Seriously, he needs a reality check. So hilarious. "I'm awesome and can be the best at a game that was made 13 years ago that nobody plays anymore" .. Good for you buddy. lol. Anywho, back to the topic at hand. As others have stated, the sounds guns make are as (if not more) important than the feedback received visually. |
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2012-03-18, 03:26 PM | [Ignore Me] #55 | |||
Contributor Major
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2012-03-18, 03:28 PM | [Ignore Me] #56 | |||
Captain
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Alright, most people would probably throw it in the bin after 5 minutes - especially since it would be a massive disadvantage in an FPS, but hey-ho |
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2012-03-18, 03:29 PM | [Ignore Me] #57 | ||
Staff Sergeant
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Yup, professional gaming is. This guy is so important he has less than 5000 views on his bitch fest video about games nobody cares about. I have more views on unlisted videos never meant to be watched by anyone.
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2012-03-18, 04:24 PM | [Ignore Me] #58 | |||
First Lieutenant
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It was a horrible failure. Last edited by Eyeklops; 2012-03-18 at 04:27 PM. |
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2012-03-18, 04:25 PM | [Ignore Me] #59 | |||
First Sergeant
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First the main topic part. sound= YES. when I play a FPS game, in fact any game with a projectile, I want to hear it. within the first hour of the game I should, just by sound know every single projectile fired around me. I should know that the guy to my right has a jackhammer, if its moded and how it is modded if it is. I should know what GRADE that jackhammer is (light, heavy, Max, carbine, etc.) All this, just from the sound of it being fired. The non topic part. It honestly couldn't be said any better. I was pretty much born with a atari/nes in my hand and seriously this crap about muscle reflex, twitch, and hand eye being everything about being pro at a game needs to stop. yes, you were pro at old school games limited and handcapped by the time they were invented. But when you play something like a BF game or CoD game and have to complain about noobtubing or cheap tactics you just prove how much you suck at what is evolving as gaming. Someday games will be played via VR tech with no controllers at all, no mice and KB, no need for anything other then you thinking. Where are all those reflex noobs going to be then? Yup, gone. E-sports has to start embracing true skill if it ever hopes to be a real sport or anything anyone would really want to watch as a whole. What is true skill? Its all Skills. Take Dota. look at a char called the Goblin Techies. Its an example of true skill. yes there are a lot of "skillshot" champs but this char proves that you can have something that takes no reflex skill and little input, yet can be competitive in his own right via its own "playstyle" where planing and cunning > reflex or input. THIS is what we need more of. in fact we need even more fields to be allowed to be competitive. twitch is not the core of gaming anymore, its evolved into simply a playstyle, as such it should be treated like so. Once we have games that supports ALL playstyles. The twitchfull, the twitchless, the smart, the thinkers, the trapers, the builders, etc, etc. with each one having the same overall level of power THEN we have a sport, till then its nothing but a bunch of twitchers throwing around their E-pens thinking they are something but they are really nothing but noobs that hide behind their term of "twitch is pro" purely because they LACK the skill to Vs these other playstyles in a balanced playing field and so try to force devs to patch, mod, nerf, or otherwise just not have these playstyles supported.
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Support Human's Intelligence over Monkey's Movement. say NO to twitch and YES to the Art of War. Last edited by Forsaken One; 2012-03-18 at 04:45 PM. |
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2012-03-18, 05:06 PM | [Ignore Me] #60 | |||
Staff Sergeant
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