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PSU: Terran Republic Tip #57: Lost a limb? Don't worry, it'll grow back.
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2012-03-18, 02:11 PM | [Ignore Me] #31 | |||
Sergeant Major
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If you dropped in a poor location you had 4 planes just waiting you nab your kill when that pod opened.
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Last edited by RedKnights; 2012-03-18 at 02:12 PM. |
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2012-03-18, 02:24 PM | [Ignore Me] #32 | ||
Staff Sergeant
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As usual, a bunch of people judging and attempting to tweak to their satisfaction, a system they know very little about and have not seen in action.
I think we should wait till BETA to adjust, tweak, speculate or judge the spawn system. As usual, I believe the PS2 team is on top of it and won't make us use a system we all hate. |
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2012-03-18, 03:10 PM | [Ignore Me] #33 | |||
Lieutenant General
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It all depended on whether you dropped somewhere where the enemy was watching or not. Either way, after a pod dropped, you still had a few miles to move on foot and there was ample opportunity to shoot a person who dropped in. So as long as it's only in the field, it's not a big deal. I'm just wondering how the smash stuff on landing is going to be useful. Squad leader would have to be an infil next to a ridge of snipers or something in order to do anything I suppose. But yes, what ws described earlier is why people want a certain measure of "control" over it (see rules). |
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2012-03-18, 05:21 PM | [Ignore Me] #35 | |||
Second Lieutenant
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agreed!!!! they will have to give up something to have squad spawning ,weather its a os and squad buffs or something else. people thinking ps2 and ps1 are going to be the same are just way off base. everything will have pros and cons. you want a mod to shoot faster, then your cof is gonna be bigger , you want a jetpack as a sniper then you cant cloak. just because a class can get something dose not mean everyone will have it. |
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2012-03-19, 12:51 AM | [Ignore Me] #36 | |||
First Sergeant
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I've heard 45 seconds to use and I guess that's ok, but I'd be much happier if it was not possible to squad spawn within the area of a base. "Not indoors" isn't really enough for me. |
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2012-03-19, 12:58 AM | [Ignore Me] #37 | |||
Wait til beta, then give this feedback. |
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2012-03-19, 01:07 AM | [Ignore Me] #38 | |||
Major
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2012-03-19, 02:31 AM | [Ignore Me] #39 | ||
Corporal
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I'm sure there will be a lot of limitations for squad spawning. Maybe engineers could use resources to build a special jammer that encompasses a large area and prevents pods from dropping down there. It would act as a nice search and destroy objective for squad leaders.
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2012-03-19, 02:37 AM | [Ignore Me] #40 | |||
Make it happen SOE. |
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2012-03-19, 11:25 AM | [Ignore Me] #45 | |||
Colonel
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With Battlefield, once beta hits, it takes an act of God to get anything other than attachment balance changes, as far as design decisions go they don't want to change anything. |
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