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View Poll Results: MAXes costing resources:
Yes. 32 45.07%
Yes, instead of timers. 5 7.04%
No. 19 26.76%
This question is far too delicate for yes/no answer. 15 21.13%
Voters: 71. You may not vote on this poll

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Old 2012-04-08, 06:34 AM   [Ignore Me] #31
Knocky
Major
 
Re: MAXes costing resources.


i would say a big ol' hell yes to MAX costing resources.

Especially since i am going to have to pay resources to buy the boomers i am going to stick on the back's of said MAXes.
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Old 2012-04-08, 07:51 AM   [Ignore Me] #32
Hmr85
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Re: MAXes costing resources.


I put yes to MAX's requiring resources. I think its a good way of helping limit the amount of MAX's running around Battlefield. I see nothing wrong with it. Heck, I would probably even be keen on throwing a CD on it. I'll base that off of beta when I can get in game and actually look at it though.
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Old 2012-04-08, 09:35 AM   [Ignore Me] #33
Hark
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Re: MAXes costing resources.


I've never played Planetside 1, are MAXes that powerful ?
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Old 2012-04-08, 10:53 AM   [Ignore Me] #34
Knocky
Major
 
Re: MAXes costing resources.


Originally Posted by Hark View Post
I've never played Planetside 1, are MAXes that powerful ?
They are easy to kill with the right tools....but if you don't see them in time they can eff you up bad.
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Old 2012-04-08, 11:07 AM   [Ignore Me] #35
headcrab13
Second Lieutenant
 
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Re: MAXes costing resources.


Depends how combat-effective MAXes are. If they're roughly equivalent to PS1's MAXes, they shouldn't cost a dime.
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Old 2012-04-08, 04:12 PM   [Ignore Me] #36
Warborn
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Re: MAXes costing resources.


It's unlikely they'll be similar to PS1 in terms of balance. The fact that not everyone can pack a decimator changes things substantially.
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Old 2012-04-08, 05:54 PM   [Ignore Me] #37
Bravix
Sergeant Major
 
Re: MAXes costing resources.


OMFG I CANT WTFPWN EVERYTHING WITH MY MCG!!!! NERF IT!

Seriously, the whole point of MAX's is to keep infantry roles more varied. If MAXs are like they are in PS1, while costing resources, not many will use them. In bases, there will be people just laying down fire with their preferred AI weapon. It will be so...predictable. MAXs add that unpredictability. They make you go, "Oh sh*t none of us have AV" or reward you when you do.

MAXs really aren't that powerful, 1-2 people can take on down fairly easily if they're prepared correctly.

We'll just have to see how PS2 is though.

Edit: And their 'potential' power to take on more than one person is countered by their countdown. This was balanced before everyone could have virtually every cert. Seeing as its a class system in PS2, there will basically be one max. So to relate to PS1, it'd be like if all 3 maxes had a global countdown before use instead of seperate countdowns per max.

Last edited by Bravix; 2012-04-08 at 05:58 PM.
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Old 2012-04-08, 06:01 PM   [Ignore Me] #38
Fenrys
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Re: MAXes costing resources.


If they were to cost more than a pittance of resources, I think they'd end up being either overpowered or unusably weak.
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