Why Sniper Rifles Should Have 1-Hit Kills (Good read from a NON sniper) - Page 4 - PlanetSide Universe
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Old 2003-03-09, 02:06 PM   [Ignore Me] #46
Hife246
Corporal
 


Once again, yes I agree with what has been said it should only be one hit for standard and Infiltration.

On another note, I'll be using Agile for the simple reason u can run faster in it than rienforced therefore I'll only have one rifle slot and a pistol or so (not exactly sure about the rest but i know only one rifle slot). I understand that teh game needs to be balanced and that the time it would take to go from one place to teh othe rto actualy get into a fight + spawn times and everyting else could take a very long time. I'll also be doing some asault so don't worry.

Lexington I heard about Hamma now and I see Agile is 2 shots. Thank you
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Old 2003-03-09, 03:05 PM   [Ignore Me] #47
NARF
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I'm going to use agile, with a bolt driver in my rifle slot and an AMP and Mag scatter for my pistols. I guess I'm just going to use the standard NC knife, unless I can put something more useful in that slot. See, sniping, as i see it in PS, will be both difficult and easy. Easy, because of all of the plants and hills and such, but difficult because there is no prone, no camo, and those together make it very easy to see a sniper. If you are kneeling down on top of a ridge, it is VERY easy to see you because you are an unnatural shape on the horizon, if you go halfway down the hill like you should, the armor (in most environments) will stick out. I think the devs can handle the sniper thing anyway, it IS what the beta is for.
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Old 2003-03-09, 03:18 PM   [Ignore Me] #48
LesserShade
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I still kinda like the idea of the BD working like Op Flashpoint sniper rifles. So excruciatingly tedious that 95% of would be snipers would rather run head on into battle armed with only a chainblade than have to deal with trying to dispatch targets from a reasonable distance with the BD.
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Old 2003-03-09, 03:33 PM   [Ignore Me] #49
Hellsfire123
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Id like to avoid making sniping stupidly hard. We can put the usual things in to make it to hard for everyone to do, but not so hard that there are no snipers.

- Uncontrolable wobble is stupid. Unless it follows a pattern that a skilled person can anticipate.
-Inacuracy while moving is a must. I dont want leaping flying still half in the air headshots i see in CS(i know there are not hitboxes)
-Weapon slow down. Should the boltdriver slow down run speed? maybe, well have to see.
-Zooming accuracy. Will accuracy and steadiness increase or decrease with zoom level? In CS, zooming makes for more accurate shots even in close range. I say yes to that.
-slow reload, has to stay. I dont wanna be spammed to death, but i also dont want to have to relocate after each shot becuase i cant get another of before im spotted.
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Old 2003-03-09, 03:45 PM   [Ignore Me] #50
Zatrais
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Just to clear some things up, the boltdriver will currently kill Stand and Infiltration suits in 1 shot. Only those 2, agile is NOT 1 hit kill whit a sniper rifle.

Proof:
http://www.planetside-universe.com/f...=&threadid=704

Reinforced armor is 150 armor
http://www.actiontrip.com/rei/scr.ph...planetside_p22

Agile is 100
http://www.gamerspulse.com/modules/S...ide/image1.jpg

Standard is 50
http://www.actiontrip.com/rei/scr.ph...planetside_p23

I'd vagure and say inf is 25, going by the faster means lighter armor that SJ mentioned in the latest dev interview.

EDIT: Figured i'd provide proof on the 1 hit kill statement.

Last edited by Zatrais; 2003-03-09 at 03:55 PM.
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