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2012-04-26, 09:48 AM | [Ignore Me] #46 | |||
The serve the purpose for, server performance and empire balance. If you make a map that will not allow all the players on the map to gather/spawn in a single area by choice then you have failed to make planetside you have merely made a patchwork quilt map called callofbattleside. |
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2012-05-01, 08:44 PM | [Ignore Me] #47 | ||
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I had a thought on strategy for this game being a 3 sided battle and how the continents are going to be formed. It seems to me the best way to take territory, would be to move around the perimeter of the continents somewhat moreso than going into the middle of the continent.
The middle is always going to be open to a flank or potential loss of supply line by the 3rd faction moving in from the side, while the edges will typically only see the opposing faction coming in from the front. Easier to defend, less potential for facing a 2 on 1 force... Sure, same could be said for attacking this way being more difficult since you have to come in from the front on them, but I think all things being equal, the more you can prevent having 3 sided battles, the more you can focus your elements on direct confrontation, which should be a more efficient way to gain territory. Let the other two factions split up their forces to fighting over a wide front line of hexes in the middle of the map while you push into them from the outside edges with a more concentrated force. THoughts? |
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2012-05-02, 12:48 AM | [Ignore Me] #48 | |||
Captain
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2012-05-02, 05:01 PM | [Ignore Me] #49 | ||
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I haven't kept up with every tidbit of information so forgive me if this is a dumb question, but has it been confirmed that the three available maps are actually continents on a single planet, or are they different planets like they did with the "bending"?
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