Forums | Chat | News | Contact Us | Register |
PSU Social
![]() ![]() ![]() ![]() ![]() ![]() |
![]() |
PSU: Keyboard not found. Press < F1 > to RESUME
Forums | Chat | News | Contact Us | Register |
PSU Social
![]() ![]() ![]() ![]() ![]() ![]() |
![]() |
![]() |
[Ignore Me] #47 | ||
Brigadier General
|
I remember seeing the first images of the tech plant not long ago and thinking that it didn't look big enough......yeah I totally take that back.
I wonder if we are going to have large rooms in the interiors of these bases or if they are going to be just stairway + hallway like in PS1. |
||
![]() |
![]() |
![]() |
[Ignore Me] #50 | |||
Brigadier General
|
What else has been changed? ![]() And yes, i do know you wont comment on anything till T or H comment on it, but you can just walk over to them and tell them to tell us. ![]() |
|||
![]() |
![]() |
![]() |
[Ignore Me] #54 | ||
Major
|
It looks like the liberator is more streamlined than looking like an overweight pigeon. Which is nice. But I wonder if they will also keep the old model for a new craft then or a Liberator variant. I say it's best to use all cool or semi cool looking vehicles they implement at any time in the final product. PS players LOVE our vehicular variety.
|
||
![]() |
![]() |
![]() |
[Ignore Me] #56 | ||
Lieutenant Colonel
|
I love the rotating wings. I wonder if the tail is intended to do the same? Might make it look more balanced, and I think the Gal's tail does that judging from the appearance of the base.
Regardless, it looks badass in game. Well done Redrum! ![]() |
||
![]() |
![]() |
![]() ![]() |
[Ignore Me] #58 | ||||
PlanetSide 2
Artist |
![]() Thank You ![]()
__________________
Planetside 2 Hard Surface 3d Artist |
||||
![]() |
![]() |
![]() |
|
Bookmarks |
|
|