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2012-05-09, 06:09 PM | [Ignore Me] #61 | ||
Private
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IMHO using a galaxy to hot drop is foolish in PS2. Just imagine the chatter:
"where the **** are you taking our spawn point?" "land so we can start zerging" "they'll down the spawn point if you fly over the base like that" "just land away from the base over that ridge." "hey pilot, go move the spawn point closer to the base" I may be getting ahead of myself, but I'm not excited about spending certs to fly for 5 minutes every two hours. Fly to safe area, land, deploy, hang out next to galaxy while everyone runs off having fun. No thanks. *PS. Maybe this is designed for farming passive xp while you watch netflix. |
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2012-05-09, 06:14 PM | [Ignore Me] #62 | ||
Lieutenant General
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True. The Galaxy will most definitely become more like the old Lodestar in terms of use (or rather, not using it for its full potential), since it'll be too valuable as a spawnpoint... :/
Think of all those Deku Nuts and Deku Sticks in Zelda you never used "since you might run out"... That, two-hundred-thousand times worse. :P Last edited by Figment; 2012-05-09 at 06:15 PM. |
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2012-05-09, 07:44 PM | [Ignore Me] #63 | ||
Brigadier General
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Galaxies probably aren't going to be limited to only spawning at something like a dropship center anymore, so they will be more plentiful than Galaxies were in PS1. They will also be easier to get around, so they won't be so hard to replace as AMS's in PS1. Also, the AMS in PS1 had no alternative functions, so using it for anything else was, well, pretty pointless.
The Galaxy will still get used for hot drops at least some of the time. Perhaps more often than seems readily apparent. Will I land my Galaxy right outside the enemy base so that they can easily blow it up? Or will I hotdrop the passengers, then go land further away so that more passengers can spawn to be hotdropped? I think flying a Galaxy could end up being a lot more fast paced and engaging if played right, not less. Besides, if you do decide to just deploy it and sit around, that's no different than an AMS driver in PS1. Get off your lazy ass and at least set up some deployables while you're there. And if players bitch at you for flying the Galaxy differently than how they want, you can always eject them over the ocean. |
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2012-05-09, 11:02 PM | [Ignore Me] #66 | |||
Brigadier General
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To which the enemy will respond with a massive MBT tank column. And it shall be glorious. I'm finally starting to expand my view of the mission system a little I think. Leaders using missions to call for specific types of troops or vehicle, to counter what the enemy is throwing at you. |
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2012-05-09, 11:38 PM | [Ignore Me] #67 | |||
Major
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Too bad you're a VS coolaide guzzler, you have vision. Come back to the fold.
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2012-05-10, 04:21 AM | [Ignore Me] #68 | ||
Lieutenant General
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@xyntech: they are limited to spawning at tech plants and on cont sanctuaries, there are no DSCs in the same way as ps1: they seem to have combined the function with tech plants.
So it will be MUCH harder to get a spawnpoint near to your target that is not fixed in place by means of a structure... About as hard to get a unit with AMS functionality as it was to get a Galaxy... Tbh I see that as a step back. Less sandbox and more limited. Last edited by Figment; 2012-05-10 at 04:22 AM. |
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2012-05-10, 04:40 AM | [Ignore Me] #69 | ||
Master Sergeant
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The Lodestar will not make a return in PS2. I think the bloody Air Brick was redonculous to begin with.
However, a shiny new QUAD-APULT would do nicely to get vehicles into the action faster Seriously though, it'd be badass to swap out the spawn functionality of a Galaxy to transport lightnings into the fray alongside hotdrop troops!
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