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View Poll Results: Would you be for this kind of endgame expansion, or against it. | |||
I'm all for a Naval warfare endgame expansion. | 5 | 41.67% | |
It's unneeded,and it would distract people from the fight | 7 | 58.33% | |
Voters: 12. You may not vote on this poll |
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2012-05-27, 03:59 PM | [Ignore Me] #1 | ||
Second Lieutenant
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If Planetside 2 will have multiple continents per server will we be able to travel by sea between the two to strengthen the sense of immersion? If so than Naval warfare could be possible. Capture points could be like oil rigs, and both fully board-able battleships and the futuristic equivalent of submarines could be used in battle. Possibly as a certification that took incredibly high amounts of resources. Factions would fight their way across the sea to the shore of the next continent where the battle would begin anew.(Think D-day but bigger)
This would also allow the removal of permanent footholds, and the possible implementation of outfit cruisers as seen here:http://www.planetside-universe.com/s...ad.php?t=41198 If well thought out this could bring a more fulfilling mid-to-endgame combat, after most factions have reached an impasse, and allocated more resources. Tell me your Ideas on the subject. |
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2012-05-27, 04:15 PM | [Ignore Me] #2 | ||
Corporal
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http://www.planetside-universe.com/s...ad.php?t=41324
They don't say "check first if there are other threads on the same subject in the forums". Btw, there will be no mid-continent space, instead there will be teleportation points to get from one to another. This is already implemented in the alpha, so yeh. |
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2012-05-27, 05:17 PM | [Ignore Me] #5 | |||
Second Lieutenant
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It just bothers me to have a blank space in the "persistent world" of Auraxis |
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2012-05-27, 05:28 PM | [Ignore Me] #7 | ||
Major
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Really, don't post too much on Naval combat if there is a naval combat thread on the first page in the idea section.
That said, I understand where you are coming from with the immersion stuff, but I can already tell you've probably never been inside PS1. You're thinking of a rather seamless game, but PS2 will only be seamless in the entire continent. If you look at some of TotalBiscuits videos, he actually goes out of the area. That was over land, but typically, in PS1, continents were islands with water around them, and you had to go a ways past the water to go too far. PS2 probably won't be where you can just sail or fly between continents, that makes combat a bit too spread and odd, more along the lines of WW2 Online than Planetside. PS2 currently has footholds on each map because there are only 3 maps. Once they add more, it'll make less sense for a foothold on each one, so I expect a return of the PS1 style of continent to continent connections. So, one day we might have an entire naval "continent", and ocean with rigs and stuff to take over. If this was between continents as another, you'd be forced to engage in Naval Warfare in order to reach one of the land continents. You should rework your post around this, flesh it out a little, then see where it goes. |
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2012-05-27, 05:36 PM | [Ignore Me] #8 | |||
Second Lieutenant
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I would like to delete this thread and post in the other one If you would be so kind as to tell me how. |
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2012-05-27, 05:46 PM | [Ignore Me] #9 | |||
Major
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2012-05-27, 06:56 PM | [Ignore Me] #10 | ||
Having actual travel time between continents is a gameplay negative, as basically nobody ever wants to wait around while traveling, and it makes me wonder at the technical details of having all this totally bland ocean surrounding continents punctuated maybe by an oil rig or two.
Naval warfare I've never understood the appeal of, but it would demand the playerbase be segregated between the regular continents and the ocean areas. I think having only three continents in PS2 is a not-so-subtle way of trying to encourage big fights, all the time. If something can't be incorporated into actual continent gameplay (and naval warfare probably can't without a lot of work) I'm not sure it would add anything to the game, really. It'd be like making a second game and forcing players to choose one or the other. |
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2012-05-27, 09:54 PM | [Ignore Me] #11 | ||
Second Lieutenant
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Naval warfare I've never understood the appeal of, but it would demand the playerbase be segregated between the regular continents and the ocean areas. I think having only three continents in PS2 is a not-so-subtle way of trying to encourage big fights, all the time. If something can't be incorporated into actual continent gameplay (and naval warfare probably can't without a lot of work) I'm not sure it would add anything to the game, really. It'd be like making a second game and forcing players to choose one or the other.)
Warborn. It would demand nothing of the playerbase. Naval warfare and travel would simply be another strategic option for forces looking to surprise the enemy from an unexpected route. Warships would take an extraordinary amout of resources to build and a steady crew to maintain. A battle ships deck could hold as many as 10 galaxies and it would be able to store various other vehicles for unloading at drop points. Ships would be very vulnerable to capture or sinking by air raids or other ships, making them a luxury only large outfits could afford, and making them an endgame goal for veterans as a mobile base of operation. I honestly don't see anything wrong with turning blank space into a viable enjoyable battlefield later on down the line. |
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2012-05-28, 03:57 AM | [Ignore Me] #12 | ||
Okay, let's give this a proper what-for.
1. Immersion is a nice byproduct that you can make people feel on the way to making good gameplay. For a competitive FPS, immersion is not a goal. Should not be a goal. Good gameplay is really the only thing that matters, as they're not making a game for fans of Amnesia or Dear Esther, they're making games for people who like Battlefield 3. 2. End-game goals are a valid concern and something the developers haven't touched on. Having outfits buy boats is certainly an option. I've seen people suggest space ships, air ships, actual outfit bases, and now boats, so I guess we've covered all our bases here, no pun intended. 3. Travel time is a Bad Thing that does not add to the game. Nobody actually enjoys sitting on a boat watching the waves for ten minutes or an hour. It gets old. Maybe the first time they do, but the tenth? Hundredth? It gets old. Travel time is not "immersive" when you're dealing with it constantly, it's annoying. It gets old. Nobody likes pointless repetition. It gets old. 4. The problem with opening up new territory is that there are only so many players. The more area you have in the game, the more spread out players will be and the less substantial fights will be on average. For a game whose tag line is essentially "we have big fights, come see", I don't think spreading players out a lot more via large expanses of open ocean is necessarily a good thing. 5. Your gameplay predictions are of no value. People do not pretend it's D-Day unless they're weirdos who're playing a FPS to roleplay rather than fight and win. If people want to attack a certain spot on a continent, why not just grab a galaxy or three and fly there directly? Or if that's too risky, skirt the edge? Or grab fast land vehicles and squad spawn? Having an end game vehicle whose point, essentially, is to ask players to spend lots of resources on something that simply plops them down where any galaxy or reaver or whatever could anyway seems fairly Rube Goldberg-esque. Last edited by Warborn; 2012-05-28 at 03:59 AM. |
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2012-05-28, 06:43 AM | [Ignore Me] #13 | ||
Corporal
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^Don't be so pessimistic, it's an idea, and the devs are the one to think whether or not to implement this in the game, so rather then saying that the idea is BAD try giving suggestions to improve it or just say it would not fit the game and why.
Anyway, I do agree that traveling between continents wouldn't really feet into the game, considering it would mostly serve just as a long time consuming connector between the battles, Unless there are lots of bases and outposts in it or any kind of reason to stay in it rather then rush to the land. Now the outfit battleship thingy: I don't really like the whole idea of massive outfit bases just because they seem to be somewhat overpowered and can be used only by outfit members, which means you will need at least 6 members to fully operate it, which could be a problem for smaller outfits considering non-outfit players can't enter it. Instead, we can just have big non-outfit battleships which could serve as as small mobile battle platforms (have in-boat weapons, and let infantry to freely move on top of it, maybe having a cargo to carry some vehicles), limited to like 2 per faction per area. Think how cool it would be to have a battle with like 3-5 battleships, with smaller speedboats swimming around and infantry shooting at each other.:gro ovy: |
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2012-05-28, 10:30 AM | [Ignore Me] #14 | ||
Second Lieutenant
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Iv'e already suggested small ocean capture poinst such as oil rigs and small islands to break up the trip, but do you really think that traveling across the sea would take so long when we have already seen the boundaries of the continents in totalbiscuts videos? And once again Sea travel is a choice for stealth with large outfits, not a necessity. So give some constructive criticism or leave because your point is getting very tired. I can understand you not wanting to dedicate your time to something that time consuming or complicated, but there are many who would love to, so either leave this thread or come up with something constructive like everyone else here
Last edited by berzerkerking; 2012-05-28 at 10:31 AM. |
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2012-05-28, 10:36 AM | [Ignore Me] #15 | |||
Second Lieutenant
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An: who the hell gave you the Idea they can't be captured. Enemy galaxies could land on the deck and start a full on invasion, and with the control room being the final capture point on the ship it could either be capture or sunk killing hundreds of players. Big guns will be balanced believe me. |
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