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2012-05-29, 09:39 PM | [Ignore Me] #16 | ||
Contributor PlanetSide 2
Game Designer |
The freeloader problem could easily be solved by scaling resource rewards by experience earned and having a minimum amount of experience required to get resources. SWTOR sort of had this with the medal system - simple participation in the fight wasn't enough, you had to go out and do some stuff and earn some mini-achievements to get full benefit. Simple AFKing in an area got you garbage, but even a little effort would get you full credit.
That's the sort of concept PS2 needs. We definitely don't want AFK bots eating up player spots on a continent to farm resources. But as long as someone is out earning experience one way or another through participation, be it reviving, healing, repairing, driving, capturing, or killing, as long as they do a reasonable amount of those things they should get full credit. Not doing some minimal amount of effort should result in zero resources and rewards. From what I saw in SWTOR it worked pretty well. If we start seeing bots that can perform those minimal criteria then the minimal criteria should change. Ideally it should be something that is very difficult to automate but trivial for a real person to do. Last edited by Malorn; 2012-05-29 at 09:41 PM. |
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2012-05-30, 06:05 AM | [Ignore Me] #17 | |||
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2012-05-30, 06:50 AM | [Ignore Me] #18 | ||
Corporal
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I think passive resource gathering is a good idea, I like the fact that if I can play less over a few days some resources should still accumulate.
However, agree that being 'active' should multiply the gather considerably, and that the baseline for being active should be set fairly high. I'm pretty sure this could be done by using measures such as mission involvements, no. of kills, squad participation, presence in active areas etc (SpcFarlen raised good points). I don't think that there should be a bonus for doing 'great' because the newbs will need to get the vehicles in order to learn to use them, so everyone's passive rewards while being 'active' should probably scale the same. Rewards for kills etc is where maybe some sort of 'skill' multiplier could be used - certain no. of kill bonuses, long lives while in combat areas, captures etc. There SHOULD, however, be some form of penalty in the form of longer times that you can spawn vehicles if all you do is spawn -> die repeatedly, everyone should be trying to become proficient in at least one form of non-expense-spawn ground infantry unit before relying on the creds they'll get for full-time vehicle usage. |
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