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2012-05-30, 12:44 PM | [Ignore Me] #46 | ||
Private
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Ok too long, didn't read most of peoples points.
But I would like to make one point. I come from a background of heavy shooters, I am not an MMORPG guy at all. Planetside 1 was not even CLOSE to perfect for me. The main problem I had with it is there was no area based damage. If you had a shittier gun then the other guy would win obviously. The bolt driver was a sniper rifle that took 2 shots to kill someone, that is inherently stupid. Thus I feel it rewarded MMO veterans more than it did us guys who were FPS players. But planetside was the closest experience to waging a huge war in a shooter, so I didn't really complain while I played, and tried to enjoy my self (which wasn't really hard to ). |
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2012-05-30, 01:03 PM | [Ignore Me] #49 | |||
Sergeant
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I gave you examples, how about you come up with some of your own? You'll find your words having more meaning once you do. Rather than just broad generalisations. Last edited by roguy; 2012-05-30 at 01:05 PM. |
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2012-05-30, 01:09 PM | [Ignore Me] #50 | |||
Brigadier General
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That's fantastic, and surprisingly appropriate. For example, I'm not a fan of the auto-repair on vehicles, but it isn't that bad if implemented and balanced properly. More importantly, if it makes the game more attractive to a lot of new players to have options like that, it will add content (players) to the game. It is a risky line to walk of course. While I'm happy to see PS2 trying to avoid some of the shit that didn't work from the first game, I certainly don't want it to fail within a year because of some brand new problems. I think that the irony is that the Planetside players are so diverse, so every one of us has a unique perspective on what was vital to Planetside being as great as it was. So you have something get changed to be different from the first game, and you get a huge amount of people criticizing the change, but often for different reasons. It isn't so much that the game will become Call of Battleside, it's that it will be different than what we are used to Planetside being. For example, jump pads. Not a BF3 or CoD ripoff. Huge outcry from a lot of vets. If being a BF3 clone were some huge problem, stuff like jump pads would be hugely embraced. Personally, I like some of the more BF like changes, but I also like jump pads. The PS2 devs have a vision of how they think the franchise should be brought into the future. They will certainly get some things wrong, but I'm comforted vastly by the Jon Weathers interview which indicates that they are largely interested in seeing large scale data during beta to make final calls on some of these aspects. I just ask that us fans do the same. Wait for beta before flipping out. Maybe some of the changes aren't to your preference, but they also may not be so intolerable in the bigger picture. So let's try to just keep that in mind through all of the debate and speculation. The speculation is fine, as long as it is tempered with the fact that we don't truly know for sure how good or bad some of these changes will be for the game as a whole. |
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2012-05-30, 01:35 PM | [Ignore Me] #51 | ||
Its getting to the point where I am locking threads identical to this one with people just complaining about the BF/CoD influence about the game once a week. Its starting to really get annoying. I was hoping this one would just die, but it doesn't seem like its going to. Good bye.
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