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PSU: Inducing seizures since 2000000000003
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2003-03-13, 02:01 PM | [Ignore Me] #16 | ||
First Sergeant
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Ya. I am a little bummed about the lack of the prone position, but from the developers interview (George...at least I think that is his name) said that they didn't do that becuase they wanted it to be a fast paced FPS and in a fast paced FPS, prone = dead. However, I feel the snipers should be able to go prone at the very least. Just my $0.02 worth.
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2003-03-13, 02:44 PM | [Ignore Me] #17 | ||
I hadn't noticed the dead/dying NC guy before. It makes the VS MAX in the foreground's aim make more sense.
Looks like the VS JUST waxed the NC, and is still firing at where he was standing. One question about that shot though: WHAT are those two missiles coming from? It doesn't look like much of anything... |
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2003-03-13, 04:33 PM | [Ignore Me] #18 | |||
Lieutenant Colonel
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UT2003 had Death Physics. Each death sequence vaired by what hit you, were it hit you, and its velocity. PS has death animations. You die, and an animation plays. |
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2003-03-13, 07:08 PM | [Ignore Me] #20 | |||
Troll x2
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lol, I love it how accuse them of trying to make it easier. Prone was in the game, then they took it out. They felt it slowed the combat down, and since it would only really be useful for snipers that it wasn't needed. You can live without prone.
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