Reduced scale of gameplay - Page 2 - PlanetSide Universe
PSU Social Facebook Twitter Twitter YouTube Steam TwitchTV
PlanetSide Universe
PSU: Everything you read here is a lie.
Home Forum Chat Wiki Social AGN PS2 Stats
Notices
Go Back   PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

Reply
Click here to go to the first VIP post in this thread.  
Thread Tools Search this Thread Display Modes
This is the last VIP post in this thread.   Old 2012-05-30, 09:49 PM   [Ignore Me] #16
Malorn
Contributor
PlanetSide 2
Game Designer
 
Re: Reduced scale of gameplay


Footholds don't prevent domination of a continent. They do give better accessibility and allow you to more easily mount a reasonable offensive.

If PS1 taught us anything it is that the masses typically move to the next nearest objective along the path of least resistance (typically a road).

In PS2 terms that means people will fight out from footholds, and if there isn't a foothold you won't see any serious offensives there.
__________________
Malorn is offline  
Reply With Quote
Old 2012-05-30, 10:00 PM   [Ignore Me] #17
Xyntech
Brigadier General
 
Xyntech's Avatar
 
Re: Reduced scale of gameplay


Originally Posted by Malorn View Post
In PS2 terms that means people will fight out from footholds, and if there isn't a foothold you won't see any serious offensives there.
I disagree, especially if they do something like making the territory near a broadcast warpgate be easier to capture no matter who controls the other nearby hexes.

The bigger problem is the resource system. If your empire controls no resources on a continent, why not go fight on one where you are earning more. But this is a problem with or without footholds.

My point wasn't that it wouldn't be harder to push into a continent where you had no foothold. I agree it would be harder, that's actually the whole idea. My point was that there would be nothing to stop you from fighting where you wanted. Unlike the lattice system, you could attempt to break into every continent, on any hex, if you so chose. Even if it is harder, I still doubt it will be as bad as trying to drain a base neutral and then refill it and hack it. If the enemy controls the entire continent, they may be bored and not expect a large force to come crashing in. If there is a two way fight going on, their forces will be to busy to respond as swiftly.

Last edited by Xyntech; 2012-05-30 at 10:02 PM.
Xyntech is offline  
Reply With Quote
Reply
  PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

Bookmarks

Discord


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 02:04 AM.

Content © 2002-2013, PlanetSide-Universe.com, All rights reserved.
PlanetSide and the SOE logo are registered trademarks of Sony Online Entertainment Inc. © 2004 Sony Online Entertainment Inc. All rights reserved.
All other trademarks or tradenames are properties of their respective owners.
Powered by vBulletin
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.