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View Poll Results: Which style do you prefer?
Modern (allows greater freedom of movement) 14 24.14%
ps1 (greater learning curve/ more challenging) 32 55.17%
something in between 9 15.52%
other (please elaborate) 3 5.17%
Voters: 58. You may not vote on this poll

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Old 2012-06-02, 05:24 PM   [Ignore Me] #16
Bags
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Re: Sniping mechanics


If it's like BF3 half the players will be recon er cloakers.
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Old 2012-06-02, 05:38 PM   [Ignore Me] #17
Blackwolf
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Re: Sniping mechanics


Originally Posted by Bags View Post
If it's like BF3 half the players will be recon er cloakers.
Until they realize their cloak isn't permanent and they can die in a single shot.

Guessing BF3 has gun sway+hitscan like Sniper Elite or CoD?

I think gun sway + bullet drop + bullet travel will make for every bit as effective a sniping system as PS1's CoF + travel time. Again I think it might actually make it harder to snipe in PS2, which makes sense since PS2 snipers seem to be capable of more damage.
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Old 2012-06-02, 05:42 PM   [Ignore Me] #18
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Re: Sniping mechanics


It has bullet drop with gun sway but 50% of the people play recon anyway.
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Old 2012-06-02, 05:46 PM   [Ignore Me] #19
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Re: Sniping mechanics


Originally Posted by Sappy View Post
I really enjoyed PS1's sniping mechanic because you either had to predict where someone was going to move or wait till they stood still. If someone was aware of you, you probably wouldnt be able to hit them, and thats the way a sniper should work. In a game as large as planetside, making sniping too easy will be a huge problem.
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Old 2012-06-02, 05:58 PM   [Ignore Me] #20
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Re: Sniping mechanics


Snipers tend to kill the fun for everyone but themselves in modern shooters and are especially useless to their own teams. That behavior shouldn't be encouraged with easy one shot kills.

They should provide recon and support, nothing more.
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Old 2012-06-02, 06:03 PM   [Ignore Me] #21
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Re: Sniping mechanics


Originally Posted by Conq View Post
Snipers tend to kill the fun for everyone but themselves in modern shooters and are especially useless to their own teams. That behavior shouldn't be encouraged with easy one shot kills.

They should provide recon and support, nothing more.
You've no concept of what snipers should and actually DO do. Not a PS1 vet are ya?

Anyway Bags, did it have hitscan or bullet travel? Like I said if it was comperable to Sniper Elite then I'd imagine it would be a lot easier, but SE had hit scan with optional wind and gravity effects and it always had gun sway.
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Old 2012-06-02, 06:14 PM   [Ignore Me] #22
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Re: Sniping mechanics


Battlefield 3 is gunsway + bullet travel.

With either holding your breaths for a few seconds or a bipod to eliminate the sway.
Holding your breath or sprinting, then zooming gave increased sway for a few seconds after though.
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Old 2012-06-02, 06:27 PM   [Ignore Me] #23
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Re: Sniping mechanics


In observation of the general use of the sniper in CoD, I get this impression that nobody in those games goes for headshots deliberately, especially in comp because of hardcore mechanics. In BF, though, snipers either sit back, nice and still, and go for counter-snipes or shots on unaware targets, or they practice and become effective in mid-/close-range, if they're accurate and not suppressed (which strips weapon accuracy PDQ).

Now, Higby has mentioned that there will be damage drop-off for at least VS weapons, and I'd guess that it exists for TR and NC, but with slower drop-off for TR and even slower drop-off for NC. If headshot damage is calculated as a scalar multiple of damage, then headshots may not necessarily kill in one shot at range.

I've always liked the idea of the Scout in CS:S. Granted, it was hitscan, but the premise was that it really wouldn't kill on a single bodyshot, but it was relatively accurate on the move, such that players were more mobile, but also subject to a steep skill curve because of the need for accuracy to hit the head rather than the torso/head.


Just a few bad ideas, but they may as well be here.
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Old 2012-06-02, 06:55 PM   [Ignore Me] #24
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Re: Sniping mechanics


i always snipe on big enough maps. i dont get many kills as i dont fire alot of shots. i sit back and spot/ give intel to my team and if the shot presents it's self i take it. i always aim for the head to get the one shot kill.
i mainly anti snipe though as they can be a pain and hold up troop advancement.

snipers are recon and are there to aid the main assault via protection and intel. it will be interesting to see how the damage ect will be in this game and im looking forward to trying all aspects of this epic mmofps
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Old 2012-06-02, 07:03 PM   [Ignore Me] #25
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Re: Sniping mechanics


Originally Posted by Blackwolf View Post
You've no concept of what snipers should and actually DO do.
Seriously going to bring that argument into a video game?

Yes, snipers do efficiently kill people in real life, especially in big open areas... I understand that. However a game would be pretty boring if every single person played one, therefore intelligent designers usually instate balances to ensure even gameplay like penalizing the reload speed, accuracy and/or damage of long ranged weapons.

I seriously doubt they are building Infiltrator to be a one man assassin army, head shot killing machine, lord of war. Sorry.

Last edited by Conq; 2012-06-02 at 07:06 PM.
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Old 2012-06-02, 07:17 PM   [Ignore Me] #26
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Re: Sniping mechanics


Originally Posted by Conq View Post
Seriously going to bring that argument into a video game?

Yes, snipers do efficiently kill people in real life, especially in big open areas... I understand that. However a game would be pretty boring if every single person played one, therefore intelligent designers usually instate balances to ensure even gameplay like penalizing the reload speed, accuracy and/or damage of long ranged weapons.

I seriously doubt they are building Infiltrator to be a one man assassin army, head shot killing machine, lord of war. Sorry.
I wasn't talking about RL snipers. In fact I barely know what kind of role they play in a battlefield, if they play one at all. Seems pretty situational to me.

In planetside they served as fire support and counter sniping. Most assaults on bases would be nearly impossible without one or two around. Trust me I've seen assaults on bases where there were none, and it was laughable.

I can imagine why you feel the way you do though, smaller shooters like BF and CoD don't have the maps that snipers can really take advantage of and yes I can see why you wouldn't want 10 recon troops running around and wasting a sixth of your total forces screwing around. Was never an issue in PS1, most snipers I've seen on any battle (and as a sniper I was very aware of pretty much every other sniper, friend or foe, in the area) numbered maybe 5 or 6 to a side. Compared to the hundreds you have on your side, you won't see them as such an "annoyance".

The ones that do their job right might provide a bit of recon, but they serve more by tying up enemy snipers and pinning down wall defenders and keeping enemies from spawning vehicles if they have a clear shot at the vehicle pad. Keeping enemy heads low and as much penned up in the base as possible meant friendlies could storm the field and start breaking into the base itself faster.

Sorry but I took a bit of offense at the remark.

Last edited by Blackwolf; 2012-06-02 at 07:20 PM.
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Old 2012-06-02, 08:32 PM   [Ignore Me] #27
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Re: Sniping mechanics


Originally Posted by Bags View Post
If it's like BF3 half the players will be recon er cloakers.
The correct term is "bush wookie".
I have personally witnessed games in arena and small-scale shooters being ruined by the "l337 Sn1p4" mentality. Nothing sucks more than wondering why your team is losing bad, bringing up the scoreboard and realizing 50% of your team are snipers.

Some of the countermeasures against a team all picking the sniper class were server side class limits (though that won't work in PS2) and giving the sniper class a much steeper learning curve to discourage popular use (but this only really made the bad snipers even more worthless to their team).

I can guarantee the "quickscope" infestation of this generation's gamers are going to invade and exist in PS2. The most we can do is keep steepening the learning curve to the sniper specialization that is part of the Infiltrator and heavily punish players that want to sit back and contribute almost nothing to the war effort.
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Old 2012-06-02, 08:39 PM   [Ignore Me] #28
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Re: Sniping mechanics


Originally Posted by Pepsi View Post
I have personally witnessed games in arena and small-scale shooters being ruined by the "l337 Sn1p4" mentality. Nothing sucks more than wondering why your team is losing bad, bringing up the scoreboard and realizing 50% of your team are snipers.

Some of the countermeasures against a team all picking the sniper class were server side class limits (though that won't work in PS2) and giving the sniper class a much steeper learning curve to discourage popular use (but this only really made the bad snipers even more worthless to their team).

I can guarantee the "quickscope" infestation of this generation's gamers are going to invade and exist in PS2. The most we can do is keep steepening the learning curve to the sniper specialization that is part of the Infiltrator and heavily punish players that want to sit back and contribute almost nothing to the war effort.
I sure hope there is no quick scoping. That almost put me off MW3. So i hope the devs have made it either you can't shoot while zooming in, or you are extremely inaccurate while you zoom in, that will stop quick scoping.
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Old 2012-06-02, 08:40 PM   [Ignore Me] #29
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Re: Sniping mechanics


What's quick scoping?
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Old 2012-06-02, 08:48 PM   [Ignore Me] #30
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Re: Sniping mechanics


Originally Posted by Blackwolf View Post
What's quick scoping?
Scoping in and pulling the trigger in a short span of time. In games like CoD with heavy auto aim, bullet magnetism, and a piss-poor hitbox it's a fairly large design flaw that allows snipers to be rather effective CQB players.
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