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Old 2012-06-04, 02:02 AM   [Ignore Me] #31
Bags
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Re: Higby/TB Livestream Screenshots


Originally Posted by Hamma View Post
Nice work bags!

The UI in this game is sexy.
Thanks, was surprised no one did this yet.
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Old 2012-06-04, 02:26 AM   [Ignore Me] #32
GreatMazinkaise
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Re: Higby/TB Livestream Screenshots


Y'know, it really is... while I'm worried about the gameplay, the packaging is really, really nice for a F2P game. Hell, it's pretty amazing for any sort of game.
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Old 2012-06-04, 02:32 AM   [Ignore Me] #33
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Re: Higby/TB Livestream Screenshots


Originally Posted by GreatMazinkaise View Post
Y'know, it really is... while I'm worried about the gameplay, the packaging is really, really nice for a F2P game. Hell, it's pretty amazing for any sort of game.
Yes, only thing they're missing is Patrick Stewart as a Vanu Commander.
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Old 2012-06-04, 02:58 AM   [Ignore Me] #34
Winfernal
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Re: Higby/TB Livestream Screenshots


Originally Posted by Hamma View Post
Nice work bags!

The UI in this game is sexy.
Indeed!

It's simple, but effective. No flashy shit, just like it should be!
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Old 2012-06-04, 04:05 AM   [Ignore Me] #35
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Re: Higby/TB Livestream Screenshots


Originally Posted by Zulthus View Post
Is it just me... or does it look like the tech plant layout has much less going on for it than PS1? It looks so simple... it's just a few stairs, a platform in the middle with random walls and four (?) control consoles. I liked the winding tunnels and rooms in the basements of the PS1 bases... there were lots of ways to get to an area. I kinda hope there's more to them than that.
They said that they wanted to move away from the room-corridor-room design, cos frankly it was quite crap and made for quite horrible indoor fights.

That said, I feel there should be a bit more than what we've seen now, but I personally welcome the change.
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Old 2012-06-04, 04:09 AM   [Ignore Me] #36
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Re: Higby/TB Livestream Screenshots


Originally Posted by Coreldan View Post
They said that they wanted to move away from the room-corridor-room design, cos frankly it was quite crap and made for quite horrible indoor fights.

That said, I feel there should be a bit more than what we've seen now, but I personally welcome the change.
maybe the other bases will have more indoor fighting, since all bases don;t have walls, so all bases might not have basements. But we will have to see.
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Old 2012-06-04, 04:11 AM   [Ignore Me] #37
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Re: Higby/TB Livestream Screenshots


I don't understand why a simple layout is instantly inferior to a complex layout.

PS1 bases objectively sucked if it was more than 30 vs 30. It was all a clusterfuck spam fest.
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Old 2012-06-04, 09:47 AM   [Ignore Me] #38
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Re: Higby/TB Livestream Screenshots


Originally Posted by Bags View Post
I don't understand why a simple layout is instantly inferior to a complex layout.

PS1 bases objectively sucked if it was more than 30 vs 30. It was all a clusterfuck spam fest.
Exactly, so they need to make it more open. If they didn't do that, then they'd have, hell. 100 people on 100 in an corridors, that would be hilarious but really hard to play in. My computer would catch on fire if that happened. For them to support more people, they need to expand area's. The game got better, and bigger, so they need to make area's bigger or smaller depending on how important that area proves to be over time. Its all relative.
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Old 2012-06-04, 11:06 AM   [Ignore Me] #39
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Re: Higby/TB Livestream Screenshots


PS1 base interior fights sucked because they weren't exactly the best designed FPS maps of all time.

That doesn't automatically negate all other corridor/room design possibilities.

Multi-tiered rooms, rooms connected directly to other rooms, multiple (more than two) paths to every location, wider corridors with more cover, 'filler' rooms to spread fights out and offer flanking possibilities, etc. All of this and more could offer some pretty interesting close quarters fighting to break up the constant big/open fights.
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Old 2012-06-04, 11:12 AM   [Ignore Me] #40
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Re: Higby/TB Livestream Screenshots


When I watched the live stream I was wondering why the interior of bases was so empty. I rewatched the video and this time I noticed that when they are showing the Mana Turret, Matt says that the engineer will be able to build barriers and small cover pieces.

I know it's still all a work in progress but I think they may have left the rooms open and somewhat empty because they want engineers to provide most of the fortifications, instead of having static/indestructible objects that will always be at the same place. This way will make each assaults on a base somewhat different than the previous ones.
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Old 2012-06-04, 11:20 AM   [Ignore Me] #41
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Re: Higby/TB Livestream Screenshots


Originally Posted by Red Ketchup View Post
When I watched the live stream I was wondering why the interior of bases was so empty. I rewatched the video and this time I noticed that when they are showing the Mana Turret, Matt says that the engineer will be able to build barriers and small cover pieces.

I know it's still all a work in progress but I think they may have left the rooms open and somewhat empty because they want engineers to provide most of the fortifications, instead of having static/indestructible objects that will always be at the same place. This way will make each assaults on a base somewhat different than the previous ones.
If this ends up being accurate this is great. Gives the unselfish engineer a really important role in the game.
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Old 2012-06-04, 11:21 AM   [Ignore Me] #42
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Re: Higby/TB Livestream Screenshots


VS aircraft cockpit = batplane cockpit
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Old 2012-06-04, 11:51 AM   [Ignore Me] #43
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Re: Higby/TB Livestream Screenshots


I just love the fact that he didn't shy away from showing anything; there was no "oh, i just need to look away, that's not finished yet, don't judge us on that" it was "this is where we are, we're rushing to get it done so you guys can play it at E3."

I love the fact that he's confident enough to do that with the current state of the game and isn't apologetic at all, even about the crashes, developer confidence in a game like that rubs off on the player base and really effects peoples attitudes in my opinion!
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