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2012-06-07, 03:16 PM | [Ignore Me] #76 | ||
Private
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I don't agree with ammo packs in general and I think that the jet packs are enough of a unique feature for the light assault. However, I don't think it will be game breaking if its left in.
Last edited by Arokel; 2012-06-07 at 03:18 PM. |
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2012-06-07, 03:45 PM | [Ignore Me] #77 | ||
Major
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Purrfect Storm has commented on the ammo system during today's stream.
They said it is not going to stay as it was in beta, and they are looking at removing it from light assault because using it with the jetpack was giving people a more lonewolf mentality. |
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2012-06-07, 04:01 PM | [Ignore Me] #82 | ||||
Brigadier General
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The enemy needs to be able to destroy the ammo drop of course. It should have very weak hitpoints.
I'd be okay with the healing being automatic when within range, as long as it didn't heal you for something like 5 seconds after taking damage, and wasn't as quick as a medic healing you directly. Last edited by Xyntech; 2012-06-07 at 04:02 PM. |
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2012-06-07, 04:08 PM | [Ignore Me] #84 | ||
Contributor Major
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I don't want to see the engineer with a resupply deployable. That's straying way further into TF2 Engie-nest territory, whereas I'd prefer the PS2 Engineer to feel more like a traditional combatant than a glorified reclusive back-lines camper.
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2012-06-07, 04:16 PM | [Ignore Me] #87 | ||
Private
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For anyone who missed it, on the stream today they said that they are planning on changing the class that carries ammo away from the light assault. They didn't say which class they are considering moving it to though.
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2012-06-07, 04:16 PM | [Ignore Me] #88 | ||
First Sergeant
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I love engineers that can set up field bases. Due to the territory control system in PS2 there will be a lot more fighting in open areas where this capability would be very useful. Deployable turrets, shield gens, perhaps at a high level, vehicle repair and resupply points and cloaking fields; etc.
I'd love to play an engi like that. |
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2012-06-07, 04:19 PM | [Ignore Me] #89 | ||
Private
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You could give it ti Inf to make them more desirable in group play although we all know it will just turn into sniper on cliffs forever. Giving it to engy causes them to juggle a lot more and im not sure the trade off of repairing armor and giving ammo to maxses etc other than they would already be there. They seem like a must as is so they dont need it to enhance there usefulness.
At the same time i could see ha Sitting back with rockets going flying with unlimited ammo because of the ammo pack which would hurt maxses, armor and Air Cav. Its a tough balance place imo. |
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2012-06-07, 04:28 PM | [Ignore Me] #90 | ||
Private
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In the E3 stream (I forgot which day) we saw and engineer repair a MAX. Stands to reason they will be able to repair vehicles as well. I think Higby mentioned laying mines as well when he did his stream with TB.
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