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2012-06-11, 11:11 AM | [Ignore Me] #136 | |||||||
Sergeant
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I do know there will be a cert to increase missile lock time, a mossie pilot could use that to get out of range before the missile can even be fired. again not really sure about the reaver, its kind of the odd one out in all of this A2A theorycrafting.
so, the reaver will be able to boom and zoom the scythe, and the scythe will react the way it reacts to the mossie. however, for balancing purposes the reaver NEEDS to have a better turning rate than the mossie, so that it can use the scythes' tactics against mossies. |
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2012-06-11, 11:34 AM | [Ignore Me] #137 | |||
Sergeant
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I don't know if you only took the speed from the e3 stream but on this video, the reaver' speed seems to shift between 210 and 240 (without burner). (easier to see at 56:30) Hope that help a bit |
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2012-06-11, 11:47 AM | [Ignore Me] #138 | |||
Sergeant
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there seems to be some sort of speed retention/loss mechanic in the flight model watch when he first takes off at 51:30 he is flying level as he approaches the nexus, and assuming he is flying at full speed, after using AB he bleeds speed down to 196. however he is not using ab and proceeds to dive down circling the nexus, and reaches a speed of 240 Now I really want confirmation of whether the flight model supports energy loss/gain. |
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2012-06-11, 01:10 PM | [Ignore Me] #139 | |||
Sergeant
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yea I really wish they'd tell us more about air combat.... and ps2 people wanna chime in ? |
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2012-06-11, 01:41 PM | [Ignore Me] #144 | ||
Contributor PlanetSide 2
Game Designer |
The reason I put the "-ish" at the end of the Reaver & Mosquito numbers is because it was difficult to get a read on their top speed because it didn't seem to behave consistently.
Between the pilots constantly using little afterburner bursts and ascending/descending it was hard to get a bead on both the reaver and mosquito. The reaver seemed to hover around 210, while the Mosquito seemed to hover at 240, but both had significant variance. I believe gravity does matter for these aircraft, and they pick up speed when descending and lose it when ascending. On the other hand, the Scythe did behave consistently. It accelerated quickly and reached 180 on the dot and stayed there. It also had different afterburner mechanics. Instead of rapidly accelerating and then tapering off like PS1 afterburners the Scythe instead immediately reaches maximum afterburner speed and then the moment the afterburner was let off it immediately went back to 180. So it was very abrupt. I believe that also means that the afterburner for the scythe will be used more tactically and has less value for rapid transit or for catching up to a reaver/mosquito since the reaver/mosquito appear to get more bang for their buck with the afterburner, but accelerate slower. Based on this evidence and how they have told us that the Scythe flies differently and makes me think that the sythe doesn't play by the same rules as the Mosquito and Reaver. I think it ignores gravity and traditional flight mechanics. It seems to not behave the same with with inertia either (the afterburner is a good example). It will make for interesting dogfights. The scythe won't have speed but would be difficult to shake since it can simply cut corners faster. On the the other side of the coin the reaver and mosquito could use gravity and inertia to their advantage while the scythe cannot. For example, a reaver/mosquito pilot could dive for more speed/dinstance, and then climb and use natural gravity to slow them back down for a split-S or to make a tighter turn than the sythe pilot might expect. Both sides will learn these tricks so it'll be very interesting. Seems the Scythe pilots have it easiest though, as they only need to learn to fight traditional aircraft, while the Reaver/Mosquito pilots need to learn how to do traditional dogfighting and scythe dogfighting. |
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2012-06-11, 01:53 PM | [Ignore Me] #145 | |||
Sergeant
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I would agree in part, the reaver probably has the hardest time, as a pilot has to constantly switch between turn fighting and booming/zooming, the scythe is going to be harder to survive in over the mossie as everything can catch it mossie is the easiest/most survivable imo because it can escape from any bad situation, and booming/zooming is the same whether the enemy is hovering or flying as long as you don't try to follow them. |
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2012-06-11, 02:04 PM | [Ignore Me] #147 | ||
Sergeant
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like I mentioned before, what we have seen in the flight model shows that the mosquito is ALWAYS faster than the other two aircraft, this means regardless of altitude or energy implementation, a mosquito can fly straight at another aircraft, strafe it, and then pop ab to extend away, rinse and repeat.
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