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Old 2012-06-14, 12:47 AM   [Ignore Me] #16
ParisTeta
Sergeant
 
Re: Changes you think in E3 Version


Smaller Explosion.
Better Damage Feedback.
Magrider Maingun = Turret
Put the Scyth "exhaust" port/bar to an angle, slighty down.
More different Weapons for each class.
TTK is fine!
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Old 2012-06-14, 04:39 AM   [Ignore Me] #17
CutterJohn
Colonel
 
Re: Changes you think in E3 Version


Originally Posted by ParisTeta View Post
Smaller Explosion.
Definitely. Too overbearing as it is. I get they want them to look powerful, but they're too much. Same with the muzzle flashes.
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Old 2012-06-14, 05:10 AM   [Ignore Me] #18
lMABl
Master Sergeant
 
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Re: Changes you think in E3 Version


- TTK is perfect for infantry, but alittle to high for MAX's and tanks.

- Vehicles are far too squishy I don't think the flash's should explode just from hitting a rock because they're "Fast but Delicate".

- Don't want quick knifing whatsoever, it needs to be equip-able, but I don't think grenades need to be equipped.

- MAX's speed is perfect, it is a mech exoskeleton after all, its meant to increase speed and strength.

- The explosion size's were great and the smoke they left was realistic. Plus on a desert continent I think sand added to the effect. I remember somewhere in an interview they mentioned that they had created many different terrains and how everything reacts uniquely to each terrain, that might include explosions to sand. Either way I think it was just right.

Originally Posted by ParisTeta View Post
Magrider Maingun = Turret
Put the Scyth "exhaust" port/bar to an angle, slighty down.
I agree about the scyth's exhaust ports they just look awkward on the otherwise sleek design, they should be made more triangular or moved and put flatly on the backside of the cockpit, under the spines. But with the magrider turret I'm not to sure, I get the feeling that well have to see how it works in the beta.

- Not sure how the engineer and medic repair/heal beams will work out. But, again, won't know for sure until beta

Originally Posted by Senyu View Post
Favorite moment: The Sycthe that turned on a dime and shot off like a rocket from the MAX suit shooting at it. Moved like some of the UFO's on youtube.
I remember that part, crazy maneuverability! That and seeing the drop pod take out the Liberator had to be my favourite parts!

Last edited by lMABl; 2012-06-14 at 11:51 AM.
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Old 2012-06-14, 07:27 AM   [Ignore Me] #19
Shade Millith
First Sergeant
 
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Re: Changes you think in E3 Version


What I'm hoping to see.

- Slightly longer rez timer.
- Limited ammo boxes
- No regenerating health, only regenerating shield. (In the E3 version, both shield and health regened)
- Vehicles (Mainly tanks) seem too easily killed. Not enough armor I think.

Probably my biggest issues.
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Old 2012-06-14, 07:48 AM   [Ignore Me] #20
FuzzyandBlue
Corporal
 
Re: Changes you think in E3 Version


Originally Posted by Shade Millith View Post

- No regenerating health, only regenerating shield. (In the E3 version, both shield and health regened)
I agree with this, Makes the medic less useful when I can hide behind a crate and have all my health back in 10 seconds.

As far as TTK goes it seems fine for the infantry, Way to low for the main battle tanks and maybe a bit to high for maxes. (It was hard to tell from the E3 footage but it looked like it took around 50 hits from a light assault.)
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Old 2012-06-14, 08:12 AM   [Ignore Me] #21
MacXXcaM
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First Sergeant
 
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Re: Changes you think in E3 Version


Originally Posted by ParisTeta View Post
Smaller Explosion.
Yep, this could get pretty messy with a few hundred ppl around you.
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Old 2012-06-14, 08:22 AM   [Ignore Me] #22
Coveringfire
Private
 
Re: Changes you think in E3 Version


Originally Posted by Heaven View Post
The out of bounds system is one thing that I want out of ps2, I dont like the fact that going near the ocean takes you out of bounds, and you get a warning! To me that feels like they are killing some of the massive war concept, I know the maps are pretty big anyway, but knowing you can go out of bounds is deffinatly not for me.

I've said it before, why not let players go off the continent for a shortish distance? Then have a warning message come up, I also think the message should be something along the lines of ''systems are failing loosing communication'' not the out of bounds crap message. Correct me if I am wrong but I can remember watching an interview with one of the devs a while ago now but cannot seem to find it after searcing for hours, in this video/interview it was said that players could fly to other continents so indar to amerish or Amerish to Esamir etc.
I'm fairly certain that they said the out of bounds system was a temporary measure used when they are showing off the game to keep all the players fighting in a small area rather than getting lost. In the full game there will be far more people who know where they are going and far more objectives so there shouldn't be an out of bounds system. Don't quote me on this though.

Explosions need to be changed imo. They seemed abit too big and seemed to last for abit too long which meant after a while they lost their "coolness" and became rather annoying.

I think the damage done by terrain needs to be slightly altered but not too much, ofcourse if you drive a lightly armoured vehicle like a Flash at speed into a rock then you expect to die, however tanks did seem to take a decent amount of damage from terrain even at low speeds.. They could also solve this and the problem of tanks dying very easily by increasing their armour. After all, these are supposed to be feared battle machines that are designed to take blow after blow and keep fighting.
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Old 2012-06-14, 09:00 AM   [Ignore Me] #23
kaffis
Contributor
Major
 
Re: Changes you think in E3 Version


One other thing that kind of bothered me. All of the vehicles, when they blew up, would leave wrecks. Great. Those wrecks would break into chunks, sometimes. Also great.

However, the blackened hulks and chunks ended up feeling very repetitive. Now, I realize that you need to have the chunks be the same for everybody, so this isn't fodder for advanced PhysX calculations or some such, but...

I think having more than one version of the break lines for each vehicle would be a huge help... in addition to the server saying "piece 1 falls this way, piece 2 gets launched that way, ..." you also have a simple "vehicle breaks into chunk set 3" to add.

Finally, I hope the blackened texture gets replaced by an effect where the existing textures (remember, customization!) get char applied to them. This can happen locally, as the pattern of burn marks and whatnot isn't a gameplay element like the shape and position of the wreckage that can be used as cover. So I'd love to see some awesome shader work going on, there, to give us some variety and see some of the old paint jobs show through and whatnot.
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Old 2012-06-14, 09:42 AM   [Ignore Me] #24
Senyu
First Lieutenant
 
Re: Changes you think in E3 Version


Originally Posted by kaffis View Post
One other thing that kind of bothered me. All of the vehicles, when they blew up, would leave wrecks. Great. Those wrecks would break into chunks, sometimes. Also great.

However, the blackened hulks and chunks ended up feeling very repetitive. Now, I realize that you need to have the chunks be the same for everybody, so this isn't fodder for advanced PhysX calculations or some such, but...

I think having more than one version of the break lines for each vehicle would be a huge help... in addition to the server saying "piece 1 falls this way, piece 2 gets launched that way, ..." you also have a simple "vehicle breaks into chunk set 3" to add.

Finally, I hope the blackened texture gets replaced by an effect where the existing textures (remember, customization!) get char applied to them. This can happen locally, as the pattern of burn marks and whatnot isn't a gameplay element like the shape and position of the wreckage that can be used as cover. So I'd love to see some awesome shader work going on, there, to give us some variety and see some of the old paint jobs show through and whatnot.
I agree in having multiple death models/textures for vehicles. Even basing looks on where the damage was done
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Old 2012-06-14, 10:49 AM   [Ignore Me] #25
Pillar of Armor
Sergeant
 
Re: Changes you think in E3 Version


Absolutely keep the explosions and muzzle flashes the way they are. I hate most video game effects because they are entirely underwhelming. People have gotten way used to dulled down mediocre effects in movies and games. Reall explosions from shell fire and bombs are loud and big. I like that PS2 finally captures the intensity of war with serious effects and not that piddly crap every other game has.
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Old 2012-06-14, 12:38 PM   [Ignore Me] #26
Levente
First Sergeant
 
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Re: Changes you think in E3 Version


CHANGE THE MAX MINIGUN FIRE sound. it sounds horrible
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