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Old 2012-06-15, 07:21 PM   [Ignore Me] #16
Zulthus
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Re: One Planetside


I really prefer being server locked so that each server is a community where everyone knows each other. But it's whatever, really. Don't mind too much either way. This idea is asking for a hell of a lot, though.
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Old 2012-06-15, 07:33 PM   [Ignore Me] #17
QuantumMechanic
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Re: One Planetside


I don't much like the idea of server hopping. Many players will just hop around until they find a server where their faction is slaying and just join the zerg and coast along. For example TR population in PS1 has been half of what it usually is this week, due to the VS and NC guys doing live streams and gaining a lot of popularity for their empires.

So I think it's bad for server population balance. As Zulthus pointed out its also bad for server community (as you don't really have one - it's always in flux).

I'm also hoping that someday after launch the servers will start to look different - semi-permanent outfit bases and that sort of thing. So it's like shards in the UO sense, they all started out the same, but over time (and due to GM customization) each shard developed it's own minor but unique flair.
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Old 2012-06-15, 07:41 PM   [Ignore Me] #18
Rumblepit
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Re: One Planetside


not a fan of server hopping , also if they are planning to implement any sandbox features to the game then server hopping wont be allowed.... they stated there are planing to add sandbox features to the game... you will be bound to your server unless you want to pay 10$ to have your account moved... another note, ps2 is f2p, why would they give you something for free when they can charge you for it?
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Old 2012-06-15, 08:28 PM   [Ignore Me] #19
Sledgecrushr
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Re: One Planetside


I think that kind of like eve a larger community can only bring positives to each persone own personal game. I think that if this us implemented correctly it would be awesome. And your right if they do it like joining any modern day fps that wiuldnt be good for community at all.
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Old 2012-06-15, 08:51 PM   [Ignore Me] #20
JimmyOmaha
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Re: One Planetside


Only game-breaking issue is the people. Call me a misanthrope, but I really think people will use this ability to jump-ship. Head over to the server where their empire is winning. Leading to the original server getting even weaker on that empire. Leaving only die-hard fans of that specific server, or if all the other servers have ques.

Unless you motivate outfits with extra XP or resources to be the underdogs, I don't think many will volunteer leaving their home server or a winning battle.
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Old 2012-06-15, 09:02 PM   [Ignore Me] #21
The Degenatron
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Re: One Planetside


This seems like something that could come much later. When you listen to the devs talk about working on the game, you get the notion that the system in it are very modular (adding weather, for example).

Something like this would make a great content expansion for the future., maybe two or three years down the line.

Also, this seems like an Ideas Vault type of thread.
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Old 2012-06-15, 09:56 PM   [Ignore Me] #22
Sledgecrushr
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Re: One Planetside


Yeah I was just kicking the idea out there to see if anyone could help fill it out. I know something like this hasnt really ever happened in any other mmo(EVEs system is implemented differently) and really trying something different like this has its own risks.
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