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2012-06-21, 04:06 AM | [Ignore Me] #16 | |||
First Sergeant
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2012-06-21, 04:07 AM | [Ignore Me] #17 | |||
Private
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It'd be a pretty cool sight tho, seeing convoys moving back and forth from warp gate to territory. Last edited by AlManiak; 2012-06-21 at 04:08 AM. |
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2012-06-21, 04:08 AM | [Ignore Me] #18 | |||
First Sergeant
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2012-06-21, 04:09 AM | [Ignore Me] #19 | |||
Major General
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2012-06-21, 04:09 AM | [Ignore Me] #20 | |||
Second Lieutenant
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This is sort of how it works in Guild Wars 2, which SKYeXile brought up, and it works brilliantly. You still get the zerg focusing only on the castle in the eternal battlegrounds, but in the borderlands the game gets much more interesting (because there is no absurdly difficult to capture castle). In the borderlands, the supply division between resource producing territories and production-capable territories forces each faction to fight across the entire map. This concept could be applied to PlanetSide 2 and work very well.
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2012-06-21, 04:18 AM | [Ignore Me] #23 | |||
Major General
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theres multiple sorts of defensive structures in GW2, keeps towers, forts, whatever. then there is supply camps these are worth very little in actual points generation to determine the winner of the realm, but supply is needed to defend and attack forts. the supply is stored infinity at supply camps, players who's faction own that supply camp can grab and hold onto 10 supply. So supply is used to make: rams, ballista, and all other sorts of siege weapons, these can be deployed anywhere and are used as offence or defence, each player can carry 10 supply, but it takes upwards of 20 to make a seige weapon. they're also used to repair keep/tower doors and walls. so supply is very important for offence and defence. Also, every so soften a supply camp will sendout 2 dolyaks(cow type thing, each carrying about 80 supply) these goto the nearest keep or tower and top-up its supply, ofcourse these dolyaks can be intercepted by the enemy and killed, so while you may have the supply camp its pointless unless you protect the dolyaks and keep these lines clear. each keep or tower has its own supply pool thats topped up by the dolyaks, players can top their personal supply at the keeps, but it takes away from the keeps supply, the keeps supply can also be used to add defensive fortifications to the keep and upgrade walls etc. i think thats about it, problem is though this system is open to exploits from empire griefing and draining. its a potential problem in GW2 too, but since PS2 is F2P, its more prone to this. Last edited by SKYeXile; 2012-06-21 at 04:30 AM. |
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2012-06-21, 04:21 AM | [Ignore Me] #25 | |||
Second Lieutenant
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http://www.arena.net/blog/mike-fergu...world-vs-world
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2012-06-21, 04:23 AM | [Ignore Me] #26 | |||
Contributor PlanetSide 2
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There's a large pool of personal resources, and we haven't heard of any structures or vehicles designed around resource storage or transport. I dont' much like the idea of using an ant to move around resources. It seems tedious and unnecessary. The key part of your idea is that the resources are actually "held" in territories, which means if the territories are lost the resource supply is lost with it. That kind of relates to my idea about having captures affect players' personal resource supply. There must be some deities laughing somewhere....last week Higby tweeted about the beauty of simplicity, and here we have an instance where PS1 had a simple yet effective design. Yet here we are trying to come up with all these extra complexities in an effort to make the PS2 system essentially do what the PS1 system did with much less effort. |
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2012-06-21, 04:24 AM | [Ignore Me] #27 | |||
Major
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This could be awesome to see. |
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2012-06-21, 04:51 AM | [Ignore Me] #29 | |||
First Sergeant
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