Forums | Chat | News | Contact Us | Register | PSU Social |
PSU: The SigBot needs to be Nerfed
Forums | Chat | News | Contact Us | Register | PSU Social |
2012-06-24, 09:23 AM | [Ignore Me] #136 | ||
Sergeant
|
Stupid thread. Beta hasn't even started and you are trying to say there are resource type issues. You don't even know how much things cost, if resources are tradeable, if outfits can tax, or even how much you get for things.
This is exactly the type of thread that wrecks games. You get a bunch of idiots complaining about something with no information and then a change is made and something that probably worked fine is wrecked. Last edited by Akadios; 2012-06-24 at 09:26 AM. |
||
|
2012-06-24, 09:35 AM | [Ignore Me] #137 | |||
Sergeant
|
Tell me, if you have 5000 resources stockpiled and it costs 100 to spawn a tank, why would you care if one of the high resource yielding facilities is lost? You are going to fight where ever you feel like because resources aren't important anymore. If your foothold yields enough resources to keep your massive pool up, why bother attack bases with high resource yields? Why bother defend them? Frontier battles are tough, with enough resources you could fight and farm kills anywhere at random and it has no real effect on your ability to get equipment. I'm a big fan of making foothold facilities yield low resources and frontier facilities yield higher resources. Couple this with a very small resource pool with a quick resource gain rate and things could be balanced, fun, and strategy will really matter. Last edited by Pillar of Armor; 2012-06-24 at 09:39 AM. |
|||
|
2012-06-24, 09:47 AM | [Ignore Me] #138 | |||
Sergeant
|
PS: I have spent way too much time on 4chan and Reddit not to notice you didn't actually say you had the numbers. Last edited by Akadios; 2012-06-24 at 09:54 AM. |
|||
|
2012-06-24, 10:26 AM | [Ignore Me] #139 | ||
Corporal
|
Haven't read all 10 pages but what if each faction had a resource cap that individuals couldn't exceed? The cap would be greater the more resource generators of that type you hold so losing a base not only slows income but also drops the max resources you can hold. You could have 1200 of a resource stockpiled but losing a base may drop it to 1100.
You could also make resource pumps provide a discount to connected hexes for stuff that uses that resource. For example tanks are cheaper the more producers of whatever the tank resource is are near. |
||
|
2012-06-24, 10:43 AM | [Ignore Me] #140 | |||
Sergeant
|
The exact resource gain rate is unknown, but there is a map of territory values which should give you a sense for it. If the three major foothold regions are worth 48 (about half the price of an MBT) all together (16 a piece [find the map in this thread]) you could imagine that the gain rate would have to be slow enough that holding these regions would not be enough to spawn a tank every 3-5 minutes (about the cool down length for a vehicle spawn [see the video below]). It would be reasonable with the current system if you get a resource gain from controlled territories every 5-30 minutes. It's a wide range I know, but it's something to work with. They might have even mentioned the exact gain rate, but maybe someone else could fill you in with more of those details. In any case, the gain rate is highly dependent on the value of territories, which is most of what this discussion is about... For all of the rest of the resource information, watch this vid and pay attention: If you asked nicely I might have linked you to the exact moments that show this stuff off... |
|||
|
2012-06-24, 10:50 AM | [Ignore Me] #141 | |||
Sergeant
|
You proved that all numbers in this thread are speculation and thus my original post stands. Last edited by Akadios; 2012-06-24 at 10:53 AM. |
|||
|
2012-06-24, 11:01 AM | [Ignore Me] #144 | |||
Captain
|
We have nothing else PS2 to do, so we share our thoughts and ideas to get our minds in the game, so we have some background knowledge on the general subject to have more educated opinions for when they start letting us into beta.
The worst thing this type of thread does is kill some time... and even if it did anything to hurt a game, just a tiny portion of the actual player base sees it. If it doesn't apply at all when actual numbers are released, it just vanishes because people won't discuss it anymore. Even Higby saw and posted in this thread and didn't seem to think it was bad in any way. The sky isn't falling, put down the doomsday sign.
Seems like you spent too much time on internet forums and caught the agressiveness virus it tends to infect people with. Relax, nobody is forcing anyone to do anything, we're just chatting about something we all like. Last edited by Dagron; 2012-06-24 at 11:04 AM. |
|||
|
2012-06-24, 11:04 AM | [Ignore Me] #145 | |||
Sergeant
|
As for the doomsday sign, I didn't say it is wrecking the game I said this is the TYPE of thread that wrecks games but good job with that too bro. Last edited by Akadios; 2012-06-24 at 11:06 AM. |
|||
|
2012-06-24, 11:06 AM | [Ignore Me] #146 | |||
Sergeant
|
None of the numbers I mentioned were speculation except for the 5-30 minute resource gain time. They were taken from things I saw in the UI during the videos. And i did mention that gain time wasn't the main topic of this thread... The only reason I worked that out for you was because maybe you or others were having a difficult time figuring out that number in relation to the rest of the data (territory gain rate) that has been shown off during the alpha. The folks having this discussion have taken the time to look at the data that is in the game... you clearly haven't. You asked for numbers, I gave you numbers and you shrugged them off and didn't even bother to read my posts or look at the facts. I'm done here, I don't want to derail this thread any more. Last edited by Pillar of Armor; 2012-06-24 at 12:24 PM. |
|||
|
2012-06-24, 11:07 AM | [Ignore Me] #147 | |||
Sergeant
|
What is even more funny is you were like ohh so you shouldn't be able to have enough resources to get a tank every 3 to 5 (speculation, you do not know) Then you took your own speculation and speculated on that by saying, "It would be reasonable with the current system if you get a resource gain from controlled territories every 5-30 minutes. " Then you made a ridiculous statement when you said That the numbers you put out were "something to work with" you just made the numbers up 2 lines earlier lol Anyways I think I made my point it is just silly now. |
|||
|
2012-06-24, 11:10 AM | [Ignore Me] #148 | ||
Sergeant
|
Anyways I am signing off this thread your just talking speculation, your video proved my original point, and Dagron came in obviously so angry about my opinion that he intentionally did a hatchet job to attempt to make what I said wrong by quoting someone else and then trying to make it look like I was responding to them.
Gotta go get my BBQ now. peace. |
||
|
2012-06-24, 11:18 AM | [Ignore Me] #149 | ||||
Captain
|
I quoted things you said in 2 posts and i didn't add anything to your text, i just commented on them. [edit] I never said you were responding to anyone other than Pillar of Armor, i don't know what you're talking about. [/edit]
Please stop drinking coffee, cool down and try to understand what people are actually saying before spewing your angry defense mechanism on them. Last edited by Dagron; 2012-06-24 at 11:32 AM. |
||||
|
2012-06-24, 11:24 AM | [Ignore Me] #150 | |||
Private
|
Anyway check out my idea, middle of page 10. w00tb33r Last edited by wOOtbEEr; 2012-06-24 at 11:28 AM. |
|||
|
|
Bookmarks |
|
|