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2012-06-22, 11:42 AM | [Ignore Me] #16 | ||
Definitely but my main point was a server could become full and lock making you unable to transfer to that server.
You could technically wait until it lost some players and wasn't full anymore but you would have to log on at the exact time it gained open slots before someone else fills them. It could be like winning the lottery to get into a popular server.
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2012-06-22, 11:47 AM | [Ignore Me] #17 | ||
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Another thing that could easily work till we get more different continents would be to open copies of the existing 3 continents once a server reaches it's limit with just 3, during it's spikes.
I rather play on Indar#2 than sitting in a queue for hours to log in, while probably half of my outfit still in queue or scattered across the 3 continents because of POP-Lock. I don't see server hopping as the solution, even if your character would be bound to your account rather than a server, all you do is shifting the problem from one server to another, probably costing alot of immersion and patience on your side. |
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2012-06-22, 11:59 AM | [Ignore Me] #18 | ||
There are some good ideas here, each with their advantages and drawbacks. I have a strong feeling that this is yet another one of those things that has to be tested thoroughly in Beta, 'cos... well no one has ever done this before, and your guess is as good as mine, which will probably be as good as the dev team's.
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Doctors kill people one at a time. Engineers do it in batches. Interior Crocodile Aviator IronFist After Dark |
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2012-06-24, 10:27 AM | [Ignore Me] #20 | ||
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Heh. You allow way more than "slightly more" than the hard population cap. If you allowed 7000 players, maximum, to even have characters on the server, you'd be happy if you could "fill" one continent at prime time day-to-day. That doesn't sound like a good idea to me.
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