Forums | Chat | News | Contact Us | Register | PSU Social |
PSU: Whats A-Rack!
Forums | Chat | News | Contact Us | Register | PSU Social |
Home | Forum | Chat | Wiki | Social | AGN | PS2 Stats |
|
|
Thread Tools | Search this Thread | Display Modes |
2012-06-27, 10:50 AM | [Ignore Me] #1 | ||
Sergeant
|
So after watching the E3 videos for probably a 3rd time,i cant help but notice how rediculosly high the collision dmg is.
I dont mind collision dmg beeing in the game,i even like the idea,but right now it seems rediculos. Heavily armored tanks get dmg from the slightest bumps while moving with 20km/h,jeeps explode while moving with 20km/h instantly and landing an air vehicle on low health is completely out of the question even if you land with 0,00000000000001km/h on the flattest terrain possible. If you are going with a full speed with a buggy i can understand geting blown up if you hit a wall. Air vehicles dieing instantly while flying with high speed and colliding with something,that's the way it should be really. But right now the deadlies faction BY far seems to be the terrain itself. |
||
|
2012-06-27, 02:27 PM | [Ignore Me] #6 | ||
Sergeant
|
Ok i didnt knew that.
I was worried they might be liking it the way it is now ^^ The bf3 developers(DICE)had a tendancy of ignoring broken mechanics and saying they are working as intended. I hope ps2 wont be like that(and so far the dev team is really doing great in my opinion ). Last edited by maddoggg; 2012-06-27 at 02:29 PM. |
||
|
2012-06-27, 02:31 PM | [Ignore Me] #8 | |||
PlanetSide 2
Community Manager |
|
|||
|
2012-06-27, 02:55 PM | [Ignore Me] #11 | |||
OTOH, I seem to remember seeing some ATVs do stuff that should have Messed Them Up, and they got away without so much as a smudge on the paint job. Somewhere. |
||||
|
2012-06-27, 03:01 PM | [Ignore Me] #12 | ||
First Sergeant
|
Why are your cat's lips so incredibly dry?
__________________
~Xen of Onslaught Member Since: September 2003 ~XoO Planetside 2 Air Division Commander ~Recruiting Now! Check our our PSU Recruitment Thread Here |
||
|
2012-06-27, 03:03 PM | [Ignore Me] #13 | ||
I will definitely be watching this. Collision damage should be VERY minor, like 10-15% damage. Currently it seems like you can take almost 50% damage from it which is just frustrating. Beta will sort this out really fast.
__________________
|
|||
|
2012-06-27, 03:40 PM | [Ignore Me] #15 | ||
Corporal
|
Maybe nerf the terrain a little bit from what we saw at E3... But personally I still like the idea of solid inanimate objects being deadly if you mess up too badly. I'd rather see a Mosquito explode when he accidentally steers into a cliff instead of him just bouncing off of it and continuing to fly around.
|
||
|
|
Bookmarks |
|
|