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Old 2012-07-02, 12:50 PM   [Ignore Me] #31
Sledgecrushr
Colonel
 
Re: Planetside 2 and Cloud Gaming ?


And as the network systems improve over time input lag will disappear. Onlive isnt the answer today for fps gaming. But a system similar to onlive will be how we compute in the future.
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Old 2012-07-02, 12:51 PM   [Ignore Me] #32
james
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Re: Planetside 2 and Cloud Gaming ?


Originally Posted by Sledgecrushr View Post
Its not the speed of light that works against us in cloud gaming its old copper wiring in the middle of everyones network. So yeah this is the future of pc gaming. This is the death of console gaming. As the kinks are worked out, as networks are improved, this is certainly the way to go.
Problem is the US is a good 10-30 years away from having a network spreading the entire nation that can support this. Still a large part of the country is on dsl or even worse dial up
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Old 2012-07-02, 01:00 PM   [Ignore Me] #33
Sirisian
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Re: Planetside 2 and Cloud Gaming ?


Originally Posted by Shade Millith View Post
The resolution and video quality you get from Onlive will NEVER be equal to a locally played game, and you will ALWAYS have control lag, added onto any multiplayer lag.
You realize the resolution that most people play games at is only 1080p right? OnLive has this already working at 1080p on the micro-console for a while now. For PC it still defaults to 720p which requires from my test 5.3 mbps constant bandwidth. Surprisingly 720p on a 1080p screen doesn't create noticeable artifacts. They have some kind of scaling algorithm that makes it look rather crisp.

As for input lag that depends solely on what connection you have and where you live. Like I said most people near Chicago and into Michigan where I'm at have an unnoticeable input latency. (My brother is in Chicago and I had him test it). If you've tested it and lagged it's probably because you either lack the bandwidth, you're using a bad connection, or your too far from their few data centers.

Also I don't think you understand how OnLive or Gaikai would work with Planetside 2. You'd connect to the cloud service then the cloud service would be connected to the Las Vegas Planetside 2 servers. Now OnLive and Gaikai are built into the backbone of the Internet physically located at ISPs and major hubs and incur no last mile delay.

As an example my packets in Michigan go to Chicago then to Las Vegas. Since OnLive (as an example) has a server located in Chicago the only possible extra latency I'd see is from the rendering on OnLive to me (which is 4 ms one-way in my case).
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Old 2012-07-02, 01:24 PM   [Ignore Me] #34
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Re: Planetside 2 and Cloud Gaming ?


I just tried On Live...It looks like crap, maybe is my internet connection and they don't have 1080p.



I see the potential of On Live in the future if internet connections get better and they offer 1080p.



Im sure Steam or somebody else will provide it one day for single players games.
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Old 2012-07-02, 01:52 PM   [Ignore Me] #35
Sirisian
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Re: Planetside 2 and Cloud Gaming ?


Originally Posted by Dreamcast View Post
I just tried On Live...It looks like crap, maybe is my internet connection and they don't have 1080p.
Can you do something for me. Keep it running for a while while playing an intensive game. Their algorithm will continue to increase the quality. Now open up the resource monitor in Windows 7 and view the network usage for OnLive. If you've never used OnLive before it'll start low at like 3.5 mbps then go up to 4 for a while then continue to 5.3 up to 6 mbps and the quality will get extremely crisp.
(Right click view image, it should be noted their algorithms are velocity based so they compress moving images really well so it tends to look even better in motion). In my image it's using 5.8 mbps aka 760,000 B/sec.

Last edited by Sirisian; 2012-07-02 at 01:56 PM.
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Old 2012-07-02, 01:58 PM   [Ignore Me] #36
Bags
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Re: Planetside 2 and Cloud Gaming ?


Oh yes, not only will I get 90 ping to PS2 from ohio, but now we should go through another service for more delay! woo this is a fucking good idea.
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Old 2012-07-02, 02:18 PM   [Ignore Me] #37
Sledgecrushr
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Re: Planetside 2 and Cloud Gaming ?


Originally Posted by Bags View Post
Oh yes, not only will I get 90 ping to PS2 from ohio, but now we should go through another service for more delay! woo this is a fucking good idea.
I think your ping rate would be whatever it is to connect to onlive, not the PS2 servers.
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Old 2012-07-02, 02:51 PM   [Ignore Me] #38
Sirisian
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Re: Planetside 2 and Cloud Gaming ?


Originally Posted by Bags View Post
Oh yes, not only will I get 90 ping to PS2 from ohio, but now we should go through another service for more delay! woo this is a fucking good idea.
OnLive and Gaikai actually have less than 1 ms of delay for their processing. Also Ohio goes through Chicago when transmitting data to the west normally. The problem you'd have is the latency between Ohio and Chicago for most people is over 20 ms. You can test this by using http://pingtest.net/ which does a latency (two-way delay) check. For instance, from Michigan to Chicago I get 7 ms with 1 ms Jitter which is expected. However, for someone in Ohio I'd have to imagine it's more like 28 ms using DSL and 20 ms if you have fiber to your home.

I've been playing Planetside 1 with 70 ms so I feel your pain though. Was nice with Emerald where we saw a constant 30 ms (33 ms was my average).
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Old 2012-07-02, 02:59 PM   [Ignore Me] #39
KaB
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Re: Planetside 2 and Cloud Gaming ?


The big victims of the Cloud Gaming will be the Modders. A lot of devs working today for big companies were modders and made games they wanted to play, not games they wanted to sell. The mods helped the game industry finding good and passionate employees, not every industrials have this lucky feature.

If one day Cloud Gaming becomes really effective, I think it's going to be the only one victim. And it's a big one.
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Old 2012-07-02, 03:18 PM   [Ignore Me] #40
Shade Millith
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Re: Planetside 2 and Cloud Gaming ?


Originally Posted by Sirisian View Post
You realize the resolution that most people play games at is only 1080p right? OnLive has this already working at 1080p on the micro-console for a while now. For PC it still defaults to 720p which requires from my test 5.3 mbps constant bandwidth. Surprisingly 720p on a 1080p screen doesn't create noticeable artifacts. They have some kind of scaling algorithm that makes it look rather crisp.

As for input lag that depends solely on what connection you have and where you live. Like I said most people near Chicago and into Michigan where I'm at have an unnoticeable input latency. (My brother is in Chicago and I had him test it). If you've tested it and lagged it's probably because you either lack the bandwidth, you're using a bad connection, or your too far from their few data centers.

Also I don't think you understand how OnLive or Gaikai would work with Planetside 2. You'd connect to the cloud service then the cloud service would be connected to the Las Vegas Planetside 2 servers. Now OnLive and Gaikai are built into the backbone of the Internet physically located at ISPs and major hubs and incur no last mile delay.

As an example my packets in Michigan go to Chicago then to Las Vegas. Since OnLive (as an example) has a server located in Chicago the only possible extra latency I'd see is from the rendering on OnLive to me (which is 4 ms one-way in my case).
Thats... uh, real fuckin' neato. But unless I'm sitting next to the bloody Onlive server, it's never going to take off for serious gamers.

When I play games, I play them to win. Good computer, with controls that respond instantly.

I, and a LOT of others, have enough problems with mouse acceleration in various games. 10-20ms lag will be noticeable.

For PC it still defaults to 720p which requires from my test 5.3 mbps constant bandwidth.
Again, that's real fuckin' neato, for places that have it. Some places don't. I get 1.8mbps from mine. And I shudder to think what 1080p needs.



And guess what else is real fuckin' neato? Some places have bandwith limits. I get 200gb's (100 onpeak, 100 offpeak per month.

5.3mb * 60 = 318mb per minute

318mb * 60 = 19,080mb per hour or 18.6 gigs.

I played 4 hours of Planetside 1 tonight. 74.5 gigs. That's 74.5% of my onpeak download for a month in less than ONE DAY'S GAMING.

FOR 720p.

And that's not even getting into mods and community patches.

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