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2012-07-02, 12:51 PM | [Ignore Me] #32 | |||
Sergeant Major
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2012-07-02, 01:00 PM | [Ignore Me] #33 | |||
Colonel
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As for input lag that depends solely on what connection you have and where you live. Like I said most people near Chicago and into Michigan where I'm at have an unnoticeable input latency. (My brother is in Chicago and I had him test it). If you've tested it and lagged it's probably because you either lack the bandwidth, you're using a bad connection, or your too far from their few data centers. Also I don't think you understand how OnLive or Gaikai would work with Planetside 2. You'd connect to the cloud service then the cloud service would be connected to the Las Vegas Planetside 2 servers. Now OnLive and Gaikai are built into the backbone of the Internet physically located at ISPs and major hubs and incur no last mile delay. As an example my packets in Michigan go to Chicago then to Las Vegas. Since OnLive (as an example) has a server located in Chicago the only possible extra latency I'd see is from the rendering on OnLive to me (which is 4 ms one-way in my case).
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[Thoughts and Ideas on the Direction of Planetside 2] |
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2012-07-02, 01:24 PM | [Ignore Me] #34 | ||
Major
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I just tried On Live...It looks like crap, maybe is my internet connection and they don't have 1080p.
I see the potential of On Live in the future if internet connections get better and they offer 1080p. Im sure Steam or somebody else will provide it one day for single players games. |
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2012-07-02, 01:52 PM | [Ignore Me] #35 | |||
Colonel
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(Right click view image, it should be noted their algorithms are velocity based so they compress moving images really well so it tends to look even better in motion). In my image it's using 5.8 mbps aka 760,000 B/sec.
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[Thoughts and Ideas on the Direction of Planetside 2] Last edited by Sirisian; 2012-07-02 at 01:56 PM. |
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2012-07-02, 02:51 PM | [Ignore Me] #38 | |||
Colonel
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I've been playing Planetside 1 with 70 ms so I feel your pain though. Was nice with Emerald where we saw a constant 30 ms (33 ms was my average).
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[Thoughts and Ideas on the Direction of Planetside 2] |
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2012-07-02, 02:59 PM | [Ignore Me] #39 | ||
Corporal
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The big victims of the Cloud Gaming will be the Modders. A lot of devs working today for big companies were modders and made games they wanted to play, not games they wanted to sell. The mods helped the game industry finding good and passionate employees, not every industrials have this lucky feature.
If one day Cloud Gaming becomes really effective, I think it's going to be the only one victim. And it's a big one. |
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2012-07-02, 03:18 PM | [Ignore Me] #40 | ||||
First Sergeant
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When I play games, I play them to win. Good computer, with controls that respond instantly. I, and a LOT of others, have enough problems with mouse acceleration in various games. 10-20ms lag will be noticeable.
And guess what else is real fuckin' neato? Some places have bandwith limits. I get 200gb's (100 onpeak, 100 offpeak per month. 5.3mb * 60 = 318mb per minute 318mb * 60 = 19,080mb per hour or 18.6 gigs. I played 4 hours of Planetside 1 tonight. 74.5 gigs. That's 74.5% of my onpeak download for a month in less than ONE DAY'S GAMING. FOR 720p. And that's not even getting into mods and community patches. Firey. Painful. Death |
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