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Old 2012-07-02, 09:10 PM   [Ignore Me] #76
Electrofreak
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Re: Infiltrator scope / sights


Originally Posted by Otleaz View Post
To be fair, the game would probably be better without sniper rifles.
I don't really understand the sniper hate. They have a very specific, specialized role, and outside of that role they are largely ineffective.

People moan about stepping out of a building and getting sniped, but they seem to have no qualms about getting in an aircraft or a tank and splattering a sniper who has little chance to defend himself.

This isn't Unreal Tournament, PlanetSide is combat on a massive scale and that includes long distances. If you don't want to get sniped, stay behind cover, move quickly, or get in a vehicle. In short, deal with it!
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Old 2012-07-02, 09:12 PM   [Ignore Me] #77
TheDAWinz
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Re: Infiltrator scope / sights


Originally Posted by GreatMazinkaise View Post
Where the hell did that come from? Also, I live in the US, which has only been successfully invaded by Canadians and is a logistical nightmare to invade except by an adjoining border. I don't really see the point at which this would ever be a real concern.
I know, so do I. Im talking about door to door drug warfare thats spilling over.
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Old 2012-07-02, 09:52 PM   [Ignore Me] #78
Landtank
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Re: Infiltrator scope / sights


Originally Posted by TheDAWinz View Post
I know, so do I. Im talking about door to door drug warfare thats spilling over.
Lol.
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Old 2012-07-02, 11:11 PM   [Ignore Me] #79
Brusi
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Re: Infiltrator scope / sights


Generally i dislike the the quick-scoping mechanic. Although it's fun to learn how and hear people cry hacks when you perfect it. It kind of ruins the rest of the game if the ability to quickscope overlaps with the niches held by other guns. Many games handle this pretty simply though...

Move at all and you will never hit shit. Not saying this is the best solution, but it's perhaps the most realistic? I dunno... i like the idea of the sniper being pigeonholed enough to stop it from being able to dominate in every situation.

The higher the TTK is, the better the risk/reward of quickscoping gets. If a regular gun is going to take a second or two to kill you, and you can instagib people with a sniper... then your best option is to learn how to control the sniper in every situation.

Too many games let you learn how to play the game with sniper only.

Now, back to the world of PS2!!! Perhaps the power of the sniper is already incredibly balanced, by the fact that they have the least armor?!
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Old 2012-07-03, 09:28 AM   [Ignore Me] #80
ziegler
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Re: Infiltrator scope / sights


well..now that I have read up on it and understand why I never heard of it....I dont do COD.

COD has it on PC because there isnt a PC version of COD, it's a straight console support with added features...like mouse and kyb support!!!!....I mean...you cant get M/K support on a 360, that's a helluva feature!!!.....


So, I doubt that exploiting a autoaim game mechanic will be an issue with PS2 since it isnt polluted with console design.
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Old 2012-07-03, 09:36 AM   [Ignore Me] #81
diLLa
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Re: Infiltrator scope / sights


The people who hate getting sniped are probably the ones running around like a chicken holding a sign in his hand which contains "Shoot Me".

Then these people try it for themselves and conclude that they can't hit shit with it, so they decide to unrationally hate snipers.
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Old 2012-07-03, 11:06 AM   [Ignore Me] #82
Gandhi
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Re: Infiltrator scope / sights


Originally Posted by diLLa View Post
The people who hate getting sniped are probably the ones running around like a chicken holding a sign in his hand which contains "Shoot Me".
It's not about getting killed by snipers, it's about how snipers change the gameplay by virtue of how they're implemented. If it's fairly reliable to one shot someone then you're forcing everyone to zig zag from cover to cover all the time, regardless of whether there's a sniper around or not. Because you just don't know. That's a fundamental gameplay difference to snipers always needing two shots, and I think it's pretty clear why.

So the question is which type of gameplay do we want? Do we want to force people to always play as if there's a sniper, even in an otherwise empty base? Or do we want to give snipers one "free" hit on someone before it becomes a contest of skill? His skill at dodging the second shot and reaching cover vs your skill of landing that second shot.

Same with quickscoping and no scoping. It's possible to counter both, that's not the point, the point is you end up with totally different gameplay depending on how they're implemented. Which type is more suitable for Planetside 2? That's the question.
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Old 2012-07-03, 11:55 AM   [Ignore Me] #83
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Re: Infiltrator scope / sights


Originally Posted by Gandhi View Post
It's not about getting killed by snipers, it's about how snipers change the gameplay by virtue of how they're implemented. If it's fairly reliable to one shot someone then you're forcing everyone to zig zag from cover to cover all the time, regardless of whether there's a sniper around or not. Because you just don't know. That's a fundamental gameplay difference to snipers always needing two shots, and I think it's pretty clear why.

So the question is which type of gameplay do we want? Do we want to force people to always play as if there's a sniper, even in an otherwise empty base? Or do we want to give snipers one "free" hit on someone before it becomes a contest of skill? His skill at dodging the second shot and reaching cover vs your skill of landing that second shot.

Same with quickscoping and no scoping. It's possible to counter both, that's not the point, the point is you end up with totally different gameplay depending on how they're implemented. Which type is more suitable for Planetside 2? That's the question.
Only headshots should be 1 shot kills if you implement it. Body 1 shot kills are stupid, I agree.

Assuming sniping is actually hard to do, and increases in difficulty the longer the shot is, than I don't think you would have to play as if a sniper is always aiming at you, as the chance he would headshot you isn't that big.

Obviously, sniping needs a fine balance between difficulty and awards.

People who say the game is better off without it are the ones I described in my previous post.
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