Orbital Strike Ideas (Faction Specific) - PlanetSide Universe
PSU Social Facebook Twitter Twitter YouTube Steam TwitchTV
PlanetSide Universe
PSU: so much to spam, so little time
Home Forum Chat Wiki Social AGN PS2 Stats
Notices
Go Back   PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Idea Vault

 
 
Thread Tools Search this Thread Rate Thread Display Modes
Old 2012-07-02, 11:27 AM   [Ignore Me] #1
Masterr
Staff Sergeant
 
Orbital Strike Ideas (Faction Specific)


I watched the hamma + higby interview where air strikes are mentioned and I just wanted to elaborate on what I'd like to see in terms of faction specifics.

TR - A barrage of artillery. Like in Blacklight Retribution but bigger. Will produce a nice smoke cloud that will linger for a while. Could be used for cover.


NC - One big bertha of a bomb. Makes a nice Mushroom cloud. (No other OS makes a mushroom) When the bomb is a certain size (you can change how powerful the OS is). There should be a white flash that accompanies the bomb for anyone who is close. Basically a nuke w/o the radiation.


---Both TR and VS smoke/dust from OS lingers a bit for cover. Troops / aircraft could use this smoke just like the volumetric clouds that are being planned.

VS - An anti-matter bomb that makes a purple AOE dome. Than the dome shrinks. Player caught in the dome will have their screens shrink to the middle. The sound aids the effect. I want the VS OS to be an implosion. Hardly ever see implosions in gaming. There will be no cloud/dust. The purple/blue dome will illuminate the night sky. The anti matter bomb will activate in the air and create the Implosion Dome.


Side Note: I tried to look for an implosion in gaming on youtube. Couldnt find any. Just goes to show how different this would be.

Last edited by Masterr; 2012-07-02 at 03:08 PM.
Masterr is offline  
Old 2012-07-02, 03:09 PM   [Ignore Me] #2
Masterr
Staff Sergeant
 
Re: Orbital Strike Ideas (Faction Specific)


Is there any game that uses implosions?
Masterr is offline  
Old 2012-07-02, 04:10 PM   [Ignore Me] #3
Malstrum
Private
 
Malstrum's Avatar
 
Re: Orbital Strike Ideas (Faction Specific)


This for the Vanu!
Malstrum is offline  
Old 2012-07-02, 05:25 PM   [Ignore Me] #4
Masterr
Staff Sergeant
 
Re: Orbital Strike Ideas (Faction Specific)


Originally Posted by Malstrum View Post
lol HELL no
Masterr is offline  
Old 2012-07-03, 01:53 AM   [Ignore Me] #5
MrSmegz
Sergeant
 
Re: Orbital Strike Ideas (Faction Specific)


Whatever they do, I would like to see the the Orbital weapons attached to the future Loadstar. A Loadstar that looked something like the Orca Transport from C&C.



Along with carrying, or landing and assembling vehicles, it could be certed as an OS platform where you bring your commander who has the OS certs to operate the weapons along with. As long as you can protect this platform you can rearm, and reuse it. Of course at great operating cost and cool-down.

But I was thining about the same type of weapons.
TR: Downward firing rockets from cluster bomb
NC: Daisy Cutter
VS: Energy Beam or Bomb.

Last edited by MrSmegz; 2012-07-03 at 01:55 AM.
MrSmegz is offline  
Old 2012-07-03, 04:44 AM   [Ignore Me] #6
Soyokaze
Corporal
 
Soyokaze's Avatar
 
Re: Orbital Strike Ideas (Faction Specific)


Tho OP's idea is great, but a bit optimistic in execution.

For development time & balance reasons, it'd be best if you had 3 visual options for one system. The more complicated a system, the more likely it will never make it into the final game. The implosion idea is nifty, but that'd be new animations & models for every vehicle & character model in the game.

I'd say the easiest way to differentiate would be by the 3 basic projectile types available in a sci-fi setting: Bullets, Missiles, & Energy weapons

TR: Railgun
Nice & simple, they fire a big gun at the target.
You hear a far off boom, then the ground explodes into a cloud of debris.
There probably should be some kind of laser lock on effect to provide the same brief warning as PS1 had. Maybe 3 red lasers come down from the sky around the point of impact, converge, then disappear just before impact.

NC: Missile
You hear that familiar missile drop sound & watch the payload come in for a nice, satisfying fireball.
The warning for this one could simply be the visual/sound of the incoming missile itself, since it would a relatively slow "projectile."

VS: Laser Cannon
Just like PS1. You have a narrow beam that expands & intensifies until reaching its critical stage & disintegrates everything in it's area of effect.

In all cases, the same code is running. Begin > Brief Delay while displaying warning queue > Destroy everything within the given area
Soyokaze is offline  
Old 2012-07-03, 12:57 PM   [Ignore Me] #7
Masterr
Staff Sergeant
 
Re: Orbital Strike Ideas (Faction Specific)


Originally Posted by Soyokaze View Post
Tho OP's idea is great, but a bit optimistic in execution.

For development time & balance reasons, it'd be best if you had 3 visual options for one system. The more complicated a system, the more likely it will never make it into the final game. The implosion idea is nifty, but that'd be new animations & models for every vehicle & character model in the game.

I'd say the easiest way to differentiate would be by the 3 basic projectile types available in a sci-fi setting: Bullets, Missiles, & Energy weapons

TR: Railgun
Nice & simple, they fire a big gun at the target.
You hear a far off boom, then the ground explodes into a cloud of debris.
There probably should be some kind of laser lock on effect to provide the same brief warning as PS1 had. Maybe 3 red lasers come down from the sky around the point of impact, converge, then disappear just before impact.

NC: Missile
You hear that familiar missile drop sound & watch the payload come in for a nice, satisfying fireball.
The warning for this one could simply be the visual/sound of the incoming missile itself, since it would a relatively slow "projectile."

VS: Laser Cannon
Just like PS1. You have a narrow beam that expands & intensifies until reaching its critical stage & disintegrates everything in it's area of effect.

In all cases, the same code is running. Begin > Brief Delay while displaying warning queue > Destroy everything within the given area
For TR they are making the OS like i suggested, already. Idk about how long the cloud of smoke will linger though. As for the vanu OS, I was not thinking for the new animations and such for players and vehicles. I just want the players SCREENS to shrink. Everything will be destroyed like normal. No extra animations, just a screen effect.

Originally Posted by MrSmegz View Post
Whatever they do, I would like to see the the Orbital weapons attached to the future Loadstar. A Loadstar that looked something like the Orca Transport from C&C.



Along with carrying, or landing and assembling vehicles, it could be certed as an OS platform where you bring your commander who has the OS certs to operate the weapons along with. As long as you can protect this platform you can rearm, and reuse it. Of course at great operating cost and cool-down.

But I was thining about the same type of weapons.
TR: Downward firing rockets from cluster bomb
NC: Daisy Cutter
VS: Energy Beam or Bomb.
I hope there are a couple aerial bases(the more u have the more powerful ur OS can be) that need to be captured to get an OS. However there hasnt been any indication of such, maybe down the road, yes.

daisy cutter?
Masterr is offline  
Old 2012-07-03, 02:28 PM   [Ignore Me] #8
disky
Sergeant
 
disky's Avatar
 
Re: Orbital Strike Ideas (Faction Specific)


A Daisy Cutter is just a really big bomb.
disky is offline  
Old 2012-07-03, 06:05 PM   [Ignore Me] #9
Masterr
Staff Sergeant
 
Re: Orbital Strike Ideas (Faction Specific)


Originally Posted by disky View Post
A Daisy Cutter is just a really big bomb.
well yeah, big bertha, w/e. but that would be the NC weapon and it will create a mushroom and if large enough a white flash.
Masterr is offline  
Old 2012-07-03, 08:37 PM   [Ignore Me] #10
MrSmegz
Sergeant
 
Re: Orbital Strike Ideas (Faction Specific)


Originally Posted by disky View Post
A Daisy Cutter is just a really big bomb.
Yes, its a Fuel Air Explosive. For those who don't know, its a big fuel tank that mists fuel into the air, then ignites it to make a pressure bubble. I think it fits the whole "Crude but effective" mantra of the NC very well.
MrSmegz is offline  
 
  PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Idea Vault

Bookmarks

Discord


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 11:41 PM.

Content © 2002-2013, PlanetSide-Universe.com, All rights reserved.
PlanetSide and the SOE logo are registered trademarks of Sony Online Entertainment Inc. © 2004 Sony Online Entertainment Inc. All rights reserved.
All other trademarks or tradenames are properties of their respective owners.
Powered by vBulletin
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.