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2012-07-03, 02:10 PM | [Ignore Me] #46 | |||
Captain
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PS1 grief system punishes careless play and out right douchebaggery while allowing for accidents and the occasional revenge TK. I just hope PS2 has a similarly balanced system. Yes it could be improved but it works as intended. And yes I will be testing it out in PS2 just to see. |
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2012-07-03, 03:02 PM | [Ignore Me] #47 | |||
Corporal
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You don't get it. The higher the alert of you shooting your own medic, the beter you try to be accurate on your aim and which target to shoot. Giving an alert is an reaction on an action. These extra's are a pointer who to keep shooting after you trigger your finger, not before. The real question is how much damage friendly fire should it do? Exactly the same? Like catching a missile or sniper (head)shot on an enemy target is an instant kill, or in case of friendly fire it only does 75% damage, so a change is given to forgive your stupid ass team mate wearing in the same red/gray outfit and get out of the action for a few seconds to heal your self? What do you think its fair? I'm feeling quite confident in telling myself that game devs and designers won't introduce something silly like that. But to be honest, I think the zebra and other animal textures are already silly enough.. I mean... comon.. dressing up in a max suite is already noticeable enough, even if you would give it the invisible mode. Last edited by Monsta; 2012-07-03 at 03:19 PM. |
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2012-07-03, 03:07 PM | [Ignore Me] #48 | |||
Staff Sergeant
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IMO the PS1 grief system worked excellently overall, with only a few weak points. It managed a well-working balance to on the one hand not weapon-lock players for accidental friendly fire, and on the other hand prevent malicious TKers from TKing more than a short duration. It will need some tweaking to accomodate for PS2, but in general I can't think of a better concept. What I am concerned about for PS2 is griefers just switching to a new account once they have gotten one account locked or suspended. I'm curious how the devs are going to keep that in check. Should absolutely betatest that. Last edited by MCYRook; 2012-07-03 at 03:11 PM. |
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2012-07-03, 03:10 PM | [Ignore Me] #49 | ||
95% of my play time is in a vehicle. I get run into all the same. Maybe once or twice is a collision my fault. Lightnings are the worst offenders... mainly because they aren't watching.
That too... I telefragged an Enforcer with a BFR yesterday, entirely out of my control. Earned 350 Grief. |
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2012-07-03, 04:26 PM | [Ignore Me] #50 | |||
Corporal
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Example: Even in PS1, there are dicks right? Well, if that dummy shoots the wrong guy for the wrong reason he could have anywhere from 2-3 guys up to an entire platoon hunting him down to keep him off their teammate. I'm willing to bet this level of dedication to your unit is going to find it's way into any outfit with original Vets in them.
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2012-07-04, 04:17 PM | [Ignore Me] #51 | ||||
Corporal
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Not only does it motivate the use of any nightvision optics or common lights, but it also encourages successful friend-or-foe recognition based on silhouette etc.
Oh, and regarding Friendly Fire...IMO it's an absolute must in PS2. If it's implemented in any other way, then it should be based on server (i.e. having specific servers with FF set to off). /BB Last edited by BillyBob; 2012-07-04 at 04:20 PM. |
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