Empire Specific Abilities for Non-MAX Infantry - PlanetSide Universe
PSU Social Facebook Twitter Twitter YouTube Steam TwitchTV
PlanetSide Universe
PSU: Is that a decimator in your pocket or are you just happy to see me?
Home Forum Chat Wiki Social AGN PS2 Stats
Notices
Go Back   PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

Reply
 
Thread Tools Search this Thread Display Modes
Old 2012-07-09, 12:33 AM   [Ignore Me] #1
psimonk
Private
 
Empire Specific Abilities for Non-MAX Infantry


I always consider that the more differences the empires have the better. I always liked the MAX because they had different abilities in addition to weaponry. I would love to see all classes in PS2 have abilities that set the empires apart. This is essentially the last part of the system that doesn't have that distinction already, as even vehicles have empire specific sidegrades.

They could easily fit into the current strengths of the specific classes. For example, light assault:

TR - Boost - Instead of vertical flight, propels you forward at high speed
VS - Hover jets - Lets you hang in mid-air to ambush people
NC - Backfire - Acts like a flash bang, and damages people behind or underneath you

Anyway, that's just an example. Anything that influences a faction to approach a given situation differently than another is a good thing in my book. What do you think??
psimonk is offline  
Reply With Quote
Old 2012-07-09, 12:36 AM   [Ignore Me] #2
Kran De Loy
Captain
 
Kran De Loy's Avatar
 
Re: Empire Specific Abilities for Non-MAX Infantry


No.

Edit: Differences in empire weaponry is enough to differentiate infantry foot sloggers.

Last edited by Kran De Loy; 2012-07-09 at 12:37 AM.
Kran De Loy is offline  
Reply With Quote
Old 2012-07-09, 12:39 AM   [Ignore Me] #3
GreatMazinkaise
Captain
 
GreatMazinkaise's Avatar
 
Re: Empire Specific Abilities for Non-MAX Infantry


Originally Posted by Kran De Loy View Post
No.

Edit: Differences in empire weaponry is enough to differentiate infantry foot sloggers.
Exactly this... the devs have been holding back on the things that truly differentiate empires, but I suspect we're gonna be seeing all of that really soon.
__________________


No, I shall stand! Sitting is for the weak and feeble.
GreatMazinkaise is offline  
Reply With Quote
Old 2012-07-09, 01:33 AM   [Ignore Me] #4
CorvicM
Private
 
CorvicM's Avatar
 
Re: Empire Specific Abilities for Non-MAX Infantry


The Vs and TR abilities seem ok but how would "Backfire" be useful to the NC? for team killing?
CorvicM is offline  
Reply With Quote
Old 2012-07-09, 01:35 AM   [Ignore Me] #5
Shade Millith
First Sergeant
 
Shade Millith's Avatar
 
Re: Empire Specific Abilities for Non-MAX Infantry


Originally Posted by psimonk View Post
They could easily fit into the current strengths of the specific classes. For example, light assault:

TR - Boost - Instead of vertical flight, propels you forward at high speed
VS - Hover jets - Lets you hang in mid-air to ambush people
NC - Backfire - Acts like a flash bang, and damages people behind or underneath you
That 'boost' would be far too powerful. I play Tribes a good deal, and my main class is Pathfinder with a thrust pack.

I honestly couldn't tell you how many times I've boosted myself out of the way of anything from grenades, explosives, projectiles. How many times I've used it to dual at distance, gotten them to change to their longer range weapon and then boosted into their face.

Because I do it multiple times every match.

The hover jets and backfire would be very situational to use. Boost would be something you'd use in every single fight in a wide variety of situations.

Balancing is a difficult thing. We need to see the game first.
Shade Millith is offline  
Reply With Quote
Old 2012-07-09, 01:45 AM   [Ignore Me] #6
Forsaken One
First Sergeant
 
Re: Empire Specific Abilities for Non-MAX Infantry


Originally Posted by psimonk View Post
NC - Backfire - Acts like a flash bang, and damages people behind or underneath you
So...

You want the NC to fart flashbangs.........?


__________________
Support Human's Intelligence over Monkey's Movement. say NO to twitch and YES to the Art of War.

Last edited by Forsaken One; 2012-07-09 at 01:54 AM.
Forsaken One is offline  
Reply With Quote
Old 2012-07-09, 01:57 AM   [Ignore Me] #7
psimonk
Private
 
Re: Empire Specific Abilities for Non-MAX Infantry


Like I said, those are just examples I threw out there, I wouldn't dwell on them too much.
psimonk is offline  
Reply With Quote
Old 2012-07-09, 02:13 AM   [Ignore Me] #8
Dubious
Sergeant
 
Re: Empire Specific Abilities for Non-MAX Infantry


NC could get a self explode, as thats what they do anyway when they are near death
Dubious is offline  
Reply With Quote
Old 2012-07-09, 02:14 AM   [Ignore Me] #9
Xaine
Major
 
Xaine's Avatar
 
Re: Empire Specific Abilities for Non-MAX Infantry


Balance issues.

It was bad enough with the MAXs in Planetside 1.

We don't want anything like this really, although i sort of like the idea.

The Dev's have to balance all the different weapons, for a start. Lets not add something like this.
Xaine is offline  
Reply With Quote
Old 2012-07-09, 09:38 AM   [Ignore Me] #10
Ohaunlaim
Corporal
 
Re: Empire Specific Abilities for Non-MAX Infantry


Those ideas seem too unique and should be reserved for jump pack certs.

Empire specific stuff should follow suit with everything else...

NC - Lower acceleration when jump packs are used, but longer lasting.
VS - Greater maneuverability (strafing) while using their jump packs.
TR - Much faster acceleration, but shorter lasting.

Also the ability to spec out to nearly mimic the other empires' traits.


The Heavy Assault shield doohickey could follow similar lines...

NC - Higher damage reduction, but shorter lasting.
VS - Both lower damage reduction and shorter lasting, but super reduced cool down.
TR - Lower damage reduction, but longer lasting.

etc.
Ohaunlaim is offline  
Reply With Quote
Reply
  PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

Bookmarks

Discord


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 07:37 PM.

Content © 2002-2013, PlanetSide-Universe.com, All rights reserved.
PlanetSide and the SOE logo are registered trademarks of Sony Online Entertainment Inc. © 2004 Sony Online Entertainment Inc. All rights reserved.
All other trademarks or tradenames are properties of their respective owners.
Powered by vBulletin
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.