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Old 2012-07-10, 10:01 PM   [Ignore Me] #106
TAA
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Re: It's unfair of the developers to take away physical Artillery


Originally Posted by vVRedOctoberVv View Post
The helicopters were worse Oh god... The helicopters... (MW)
On public HC servers those helis were absolutely devastating. Thing was that if every member of the team emptied a single clip of whatever weapon they were holding into it then the problem would go away immediately. Of course on public servers that rarely ever happened...
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Old 2012-07-10, 10:12 PM   [Ignore Me] #107
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Re: It's unfair of the developers to take away physical Artillery


Originally Posted by TheGodCanine View Post
Just curious but what about Missile Defenders?

Like a laser defense that was made to destroy all incoming missile approaching the area.(Radius of how far it covers is another discussion)

Meaning it is an Anti Artillery or long ranged missile support tool.
This would be a cool feature for a sunderer (or w/e), artillery and missle area prevention in caravans heading to the next facility. It also allows for alot of neat tactical teamwork options from both sides. Spotter for artillery if added is a MUST as well, no solo killwhore shit. This kind of mechanic very much encourages friendly armor to protect a Sundy, and stick together and it also creates a serious counter to artillery spam. The artillery guys need friends to strike at those Sundies, and to spot locations for them.. so they can do terrible terrible damage.
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Old 2012-07-10, 10:39 PM   [Ignore Me] #108
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Re: It's unfair of the developers to take away physical Artillery


Originally Posted by Tarconus View Post
Well that new video the infiltrator calls in an arty strike so....
Video?

Link?
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Old 2012-07-10, 10:49 PM   [Ignore Me] #109
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Re: It's unfair of the developers to take away physical Artillery


Originally Posted by Goldeh View Post
Video?

Link?
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Old 2012-07-10, 10:50 PM   [Ignore Me] #110
vVRedOctoberVv
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Re: It's unfair of the developers to take away physical Artillery


Yeah, it's not actual artillery. It's a tank off screen (thus the shot traveling in a straight line low along the ground).
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Old 2012-07-10, 11:00 PM   [Ignore Me] #111
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Re: It's unfair of the developers to take away physical Artillery


Originally Posted by vVRedOctoberVv View Post
Yeah, it's not actual artillery. It's a tank off screen (thus the shot traveling in a straight line low along the ground).
why call it artillery then?
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Old 2012-07-10, 11:08 PM   [Ignore Me] #112
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Re: It's unfair of the developers to take away physical Artillery


Originally Posted by Tarconus View Post
why call it artillery then?
Ya, that was very much shots from the main gun of a magrider. Probably just said artillery to sound cool.
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Old 2012-07-10, 11:10 PM   [Ignore Me] #113
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Re: It's unfair of the developers to take away physical Artillery


Originally Posted by BlueSkies View Post
Honestly... just no. Flails in PS1 were kind of amusing when they first came out.. but now they are just downright annoying as hell. This is partly due to the fact that if you aren't bound to another base and the flails are lighting up your vpad and the rest of your CY, you would have to go back to sanc to get a reaver or something to go kill it with. Flaming annoying.
Originally Posted by Bags View Post
This is one of the great things about PS2. No skilless artillery.

Sorry flailers. You'll have to find another skilless way to farm kills.
Originally Posted by Aberdash View Post
Playing CoD back in the day ingrained in me a deep hatred for artillery. Artillery getting spammed on spawn points is not fun and would likely happen if added in ps2.
The continued closed mindedness of this forum is amusing. Despite good arguments for BALANCED artillery, people blindly compare it to other games where it is overpowered, or bring up their preference of playstyle and state it as fact for the majority.
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Old 2012-07-10, 11:15 PM   [Ignore Me] #114
vVRedOctoberVv
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Re: It's unfair of the developers to take away physical Artillery


Originally Posted by SixShooter View Post
just said artillery to sound cool.
This
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Old 2012-07-10, 11:18 PM   [Ignore Me] #115
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Re: It's unfair of the developers to take away physical Artillery


Originally Posted by kadrin View Post
The continued closed mindedness of this forum is amusing. Despite good arguments for BALANCED artillery, people blindly compare it to other games where it is overpowered, or bring up their preference of playstyle and state it as fact for the majority.
I can't imagine life without this kind of shit, planetside forums or not.
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Old 2012-07-10, 11:52 PM   [Ignore Me] #116
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Re: It's unfair of the developers to take away physical Artillery


Originally Posted by kadrin View Post
The continued closed mindedness of this forum is amusing. Despite good arguments for BALANCED artillery, people blindly compare it to other games where it is overpowered, or bring up their preference of playstyle and state it as fact for the majority.
There are plenty of "good arguments for BALANCED BFRs", but we don't want those either. Arty just feels too RTS, especially with the faster pace of PS2.
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Old 2012-07-11, 12:03 AM   [Ignore Me] #117
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Re: It's unfair of the developers to take away physical Artillery


Originally Posted by Accuser View Post
There are plenty of "good arguments for BALANCED BFRs", but we don't want those either. Arty just feels too RTS, especially with the faster pace of PS2.
I'm sure there are, but they don't serve the same purpose as artillery, so there isn't really a comparison.

And you're saying it feels too RTS... real time strategy I assume. So you're saying that it feels too much like it actually takes strategy, or thought, to use and not something you can just blindly meatgrinder forward with?
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Old 2012-07-11, 12:26 AM   [Ignore Me] #118
vVRedOctoberVv
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Re: It's unfair of the developers to take away physical Artillery


Originally Posted by Accuser View Post
There are plenty of "good arguments for BALANCED BFRs", but we don't want those either. Arty just feels too RTS, especially with the faster pace of PS2.
Biggest problem against BFRs is that they're just dorky I didn't play when they first came out and were supposedly so OP. I just think they're silly As for the artillery, as long as they aren't using a map interface to do their thing, they're no more "RTS" than any other strategic aspect of this large persistent world with resources and bases... The whole premise of the game is a blend of FPS/RTS
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