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2012-07-10, 10:01 PM | [Ignore Me] #106 | ||
Staff Sergeant
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On public HC servers those helis were absolutely devastating. Thing was that if every member of the team emptied a single clip of whatever weapon they were holding into it then the problem would go away immediately. Of course on public servers that rarely ever happened...
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2012-07-10, 10:12 PM | [Ignore Me] #107 | ||
Private
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This would be a cool feature for a sunderer (or w/e), artillery and missle area prevention in caravans heading to the next facility. It also allows for alot of neat tactical teamwork options from both sides. Spotter for artillery if added is a MUST as well, no solo killwhore shit. This kind of mechanic very much encourages friendly armor to protect a Sundy, and stick together and it also creates a serious counter to artillery spam. The artillery guys need friends to strike at those Sundies, and to spot locations for them.. so they can do terrible terrible damage.
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2012-07-10, 11:10 PM | [Ignore Me] #113 | ||||
Sergeant
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2012-07-11, 12:03 AM | [Ignore Me] #117 | |||
Sergeant
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And you're saying it feels too RTS... real time strategy I assume. So you're saying that it feels too much like it actually takes strategy, or thought, to use and not something you can just blindly meatgrinder forward with? |
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2012-07-11, 12:26 AM | [Ignore Me] #118 | ||
First Lieutenant
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Biggest problem against BFRs is that they're just dorky I didn't play when they first came out and were supposedly so OP. I just think they're silly As for the artillery, as long as they aren't using a map interface to do their thing, they're no more "RTS" than any other strategic aspect of this large persistent world with resources and bases... The whole premise of the game is a blend of FPS/RTS
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