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PSU: i like cheese and sponges
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2012-07-16, 12:34 PM | [Ignore Me] #1 | ||
Corporal
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So it is well known that resources are earned by capturing different Hex's that have a specific recourse on them. It is also well known that players will be using the resources to purchase vehicles and possibly weapon sidegrades/ attachments.
What I do not know is how the resources are managed. Do all of the resources controlled by and Empire go directly into a massive pool that every player can pull from, or does each player get his own "cut" of the resources gained over time? Hopefully you guys can get back to me on this! |
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2012-07-16, 12:54 PM | [Ignore Me] #6 | |||
Contributor PlanetSide 2
Game Designer |
1) Dividend from all territory holdings. 2) Score-generating activities also create resources So if you fight, heal, revive, repair, kill, spot, etc you can get resources, and you'll get a trickle of resources from existing holdings. I also suspect that resources are awarded upon territory capture as a one-time bonus. How the different methods are balanced looks to be up in the air at the moment. I don't think they can begin to fine-tune resources without thousands of players in and actively playing. I'd wager it's one of the later goals of the beta. |
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2012-07-16, 01:00 PM | [Ignore Me] #7 | ||
Colonel
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The only thing I really want to know at this point is to what extent can you curtail the enemy's ability to either pull, or customize, their vehicles through resource denial.
And also, whether it affects advanced infantry weapons. I know grenades and C4 etc will cost resources. I am talking about AV weapons and that kind of thing. |
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2012-07-16, 01:51 PM | [Ignore Me] #8 | |||
Corporal
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Also, AA and AV weapons aren't advanced infantry weapons, they are part of the standard weaponry of the HA, just like snipers for cloakers (you can probably decide to pick something else instead, by they are always an option). |
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2012-07-16, 02:02 PM | [Ignore Me] #9 | |||
Contributor PlanetSide 2
Game Designer |
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2012-07-16, 02:05 PM | [Ignore Me] #10 | |||
Major
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2012-07-16, 02:18 PM | [Ignore Me] #11 | ||||
Colonel
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But I've heard over the last 2 months several things: One is that basic uncustomized vehicles are free and the other is that they cost very little for basic and only cost meaningful amounts if you customize. Do we happen to have a more solid idea on this yet? What stops 3AM marauding in PS1 btw? I've been playing a bit more this month but that's not something I've tried. Capping all of an empire's bases at 3AM would leave them with only those personal resources they had stocked and get from kills. Last edited by Stardouser; 2012-07-16 at 02:19 PM. |
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empires, factions, resources, vehicles |
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