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PSU: Does this jump suit make my butt look big?
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2012-07-19, 08:59 PM | [Ignore Me] #211 | |||
Sergeant Major
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As it stands, Hamma -might- have been able to drop one enemy before the other two turned and smoked him, but he had no prayer of dropping all 3. |
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2012-07-19, 09:09 PM | [Ignore Me] #212 | ||
Private
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I think they would do well to copy 2142's (extra armor equip) TTK. Use that for killing an engineer or medic (whichever is the "less" moderately armored personnel). Then reference that for the other classes.
Slightly shorter for the LA and again for the infil... Longer for the HA. Of course... shields may throw a monkey wrench into all that. |
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2012-07-20, 05:33 AM | [Ignore Me] #213 | |||
First Sergeant
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Hamma was just demonstrating the game, at one point he said his mouse was sticking. The different shooting mechanics ,recoil, aiming, bullet spread,and player movement all factor into the equation as to why it didnt happen this time. |
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2012-07-20, 10:41 AM | [Ignore Me] #214 | |||
Sergeant
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The combat actually felt skill-less, but then I'm not one to play "modern" shooters to begin with. If this game is about dying to 2 people, always, then I know I'm not going to be playing long. |
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2012-07-20, 10:43 AM | [Ignore Me] #215 | |||
Captain
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__________________
No, I shall stand! Sitting is for the weak and feeble. |
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2012-07-20, 11:14 AM | [Ignore Me] #217 | ||
Captain
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There is a lot of information here and I've been gone a while and I'm too lazy to go through the whole thread. (read the first 2 and the last page only.)
That said from my personal experience... Infiltrator was just right. LA was a little low. (I would guess by about 0.2 seconds.) Medic and Engineer I didn't get enough experence as to gauge. HA was about right with the personal shield, but a little low without. (between 0.1 and 0.2 seconds.) MAX was low as well. Personally I felt that small arms should still be able to kill a MAX, but it should take a lot of f'ing bullets. I would say say that a MAX suit should be twice or near to twice as resilient to small arms as they were at the Community Event on Friday. As it was when I ran into a MAX suit in a 1v1 as an HA or a Infil I just gunned it down instead of fleeing in absolute terror looking for back up like it should be. Edit: If I used an example it would actually be the Blacklight Retribution Hardsuits. Those things are beasts, they take loads of small arms to bring down, but it is possible. Also everyone got access to Anti-Armor rocket launchers and those were very effective anti-armor rockets indeed. As for vehicles (I know this is more about Infantry and vehicles were mostly not quite finished) I would put them honestly like to see all of their TTK's double compared to what they were on Friday. Last edited by Kran De Loy; 2012-07-20 at 11:21 AM. |
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2012-07-20, 11:25 AM | [Ignore Me] #218 | ||
Private
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I didn't read past the first few pages, so just to throw in my two cents:
TTK in Planetside was too high. When you are measuring some weapons on how many reloads per kill rather than shots per kill you know something is a little funny. TTK in PS2 seems pretty low from the videos in some cases. I think the big difference is that we have head shots now, which gives a lot more variability in TTK. I am anxious to try it though. I wasn't very good at infantry combat in PS1 so the worst that can happen is that I suck in PS2 as well. I am hoping that since my situational awareness is pretty good I might actually do better this time around. So my view is "wait and see" because it looks fast but might be fun. |
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2012-07-20, 01:30 PM | [Ignore Me] #220 | |||
Sergeant
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If they do nothing else about the TTK, at least make the spectrum as tight as possible. Assault rifles shouldn't hit like wet noodles against Heavy Assault LMGs (if they get LMGs). |
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2012-07-20, 01:37 PM | [Ignore Me] #221 | |||
Captain
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I don't expect the spectrum to be tight all that tight once Heavy Assault is added to the equation, though it would seem that you have to give up your AV to get that kind of anti-infantry capability.
__________________
No, I shall stand! Sitting is for the weak and feeble. |
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