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Old 2012-07-19, 08:59 PM   [Ignore Me] #211
Accuser
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Re: How do you feel about the current TTK?


Originally Posted by GuyFawkes View Post
In the walk through by hamma on the beta server he posted there was a point where he hacked a terminal for the mighty TR, and 3 nc came up to stop him. From his position I hoped that he would have been able to take 2 of them out before they got up the stairs, leaving a 1v 1 fight
And that's why the TTK should be a bit lower than it is now. The skill of out-smarting, out-maneuvering, and out-playing your opponents should allow you to ambush 2-3 opponents and have a decent shot of coming out alive. Current TTK just rewards having more warm bodies in the same place.

As it stands, Hamma -might- have been able to drop one enemy before the other two turned and smoked him, but he had no prayer of dropping all 3.
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Old 2012-07-19, 09:09 PM   [Ignore Me] #212
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Re: How do you feel about the current TTK?


I think they would do well to copy 2142's (extra armor equip) TTK. Use that for killing an engineer or medic (whichever is the "less" moderately armored personnel). Then reference that for the other classes.
Slightly shorter for the LA and again for the infil... Longer for the HA.


Of course... shields may throw a monkey wrench into all that.
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Old 2012-07-20, 05:33 AM   [Ignore Me] #213
GuyFawkes
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Re: How do you feel about the current TTK?


Originally Posted by Accuser View Post
And that's why the TTK should be a bit lower than it is now. The skill of out-smarting, out-maneuvering, and out-playing your opponents should allow you to ambush 2-3 opponents and have a decent shot of coming out alive. Current TTK just rewards having more warm bodies in the same place.

As it stands, Hamma -might- have been able to drop one enemy before the other two turned and smoked him, but he had no prayer of dropping all 3.
I digress, even with the higher ttk of old ps1, the scenario I highlighted was entirely possible ( just look at any old ps1 player made video) and repeated multiple times. With ps2 from what we have seen the ttk is already lower.

Hamma was just demonstrating the game, at one point he said his mouse was sticking. The different shooting mechanics ,recoil, aiming, bullet spread,and player movement all factor into the equation as to why it didnt happen this time.
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Old 2012-07-20, 10:41 AM   [Ignore Me] #214
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Re: How do you feel about the current TTK?


Originally Posted by Accuser View Post
And that's why the TTK should be a bit lower than it is now. The skill of out-smarting, out-maneuvering, and out-playing your opponents should allow you to ambush 2-3 opponents and have a decent shot of coming out alive. Current TTK just rewards having more warm bodies in the same place.

As it stands, Hamma -might- have been able to drop one enemy before the other two turned and smoked him, but he had no prayer of dropping all 3.
Which is my biggest problem.

The combat actually felt skill-less, but then I'm not one to play "modern" shooters to begin with.

If this game is about dying to 2 people, always, then I know I'm not going to be playing long.
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Old 2012-07-20, 10:43 AM   [Ignore Me] #215
GreatMazinkaise
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Re: How do you feel about the current TTK?


Originally Posted by Accuser View Post
And that's why the TTK should be a bit lower than it is now. The skill of out-smarting, out-maneuvering, and out-playing your opponents should allow you to ambush 2-3 opponents and have a decent shot of coming out alive. Current TTK just rewards having more warm bodies in the same place.

As it stands, Hamma -might- have been able to drop one enemy before the other two turned and smoked him, but he had no prayer of dropping all 3.
Now that simply isn't true, even with the old TTK there were plenty of players that could drop a squad-held CC by themselves as long as they had HA.
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Old 2012-07-20, 11:06 AM   [Ignore Me] #216
Trip
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Re: How do you feel about the current TTK?


from what ive seen i think it pretty good.
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Old 2012-07-20, 11:14 AM   [Ignore Me] #217
Kran De Loy
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Re: How do you feel about the current TTK?


There is a lot of information here and I've been gone a while and I'm too lazy to go through the whole thread. (read the first 2 and the last page only.)

That said from my personal experience...

Infiltrator was just right.
LA was a little low. (I would guess by about 0.2 seconds.)
Medic and Engineer I didn't get enough experence as to gauge.
HA was about right with the personal shield, but a little low without. (between 0.1 and 0.2 seconds.)
MAX was low as well.

Personally I felt that small arms should still be able to kill a MAX, but it should take a lot of f'ing bullets. I would say say that a MAX suit should be twice or near to twice as resilient to small arms as they were at the Community Event on Friday. As it was when I ran into a MAX suit in a 1v1 as an HA or a Infil I just gunned it down instead of fleeing in absolute terror looking for back up like it should be.

Edit: If I used an example it would actually be the Blacklight Retribution Hardsuits. Those things are beasts, they take loads of small arms to bring down, but it is possible. Also everyone got access to Anti-Armor rocket launchers and those were very effective anti-armor rockets indeed.

As for vehicles (I know this is more about Infantry and vehicles were mostly not quite finished) I would put them honestly like to see all of their TTK's double compared to what they were on Friday.

Last edited by Kran De Loy; 2012-07-20 at 11:21 AM.
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Old 2012-07-20, 11:25 AM   [Ignore Me] #218
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Re: How do you feel about the current TTK?


I didn't read past the first few pages, so just to throw in my two cents:

TTK in Planetside was too high. When you are measuring some weapons on how many reloads per kill rather than shots per kill you know something is a little funny.

TTK in PS2 seems pretty low from the videos in some cases. I think the big difference is that we have head shots now, which gives a lot more variability in TTK. I am anxious to try it though. I wasn't very good at infantry combat in PS1 so the worst that can happen is that I suck in PS2 as well. I am hoping that since my situational awareness is pretty good I might actually do better this time around.

So my view is "wait and see" because it looks fast but might be fun.
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Old 2012-07-20, 12:54 PM   [Ignore Me] #219
Sephirex
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Re: How do you feel about the current TTK?


I'm more worried about the TTB or "Time to Beta". So far it's been much slower then I'd prefer, and is really dragging the whole experience down. Once that gets remedied, I think I'll be ready to focus on TTK.
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Old 2012-07-20, 01:30 PM   [Ignore Me] #220
Deadeye
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Re: How do you feel about the current TTK?


Originally Posted by GreatMazinkaise View Post
Now that simply isn't true, even with the old TTK there were plenty of players that could drop a squad-held CC by themselves as long as they had HA.
That's because HA in PS1 is just plain better than other weapons, especially the MCG. As an NC player, I can tell you it was at least twice as hard to take a TR base as a VS base because one guy with an MCG (which ALL the TR pack) was worth at least 2 guys with Medium Assault rifles like the Punisher or Gauss, couple that with the insane fire rate and ammo clip and it just was not and is not fun.

If they do nothing else about the TTK, at least make the spectrum as tight as possible. Assault rifles shouldn't hit like wet noodles against Heavy Assault LMGs (if they get LMGs).
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Old 2012-07-20, 01:37 PM   [Ignore Me] #221
GreatMazinkaise
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Re: How do you feel about the current TTK?


Originally Posted by Deadeye View Post
That's because HA in PS1 is just plain better than other weapons, especially the MCG. As an NC player, I can tell you it was at least twice as hard to take a TR base as a VS base because one guy with an MCG (which ALL the TR pack) was worth at least 2 guys with Medium Assault rifles like the Punisher or Gauss, couple that with the insane fire rate and ammo clip and it just was not and is not fun.

If they do nothing else about the TTK, at least make the spectrum as tight as possible. Assault rifles shouldn't hit like wet noodles against Heavy Assault LMGs (if they get LMGs).
I think the real problem was R-EXO. After the buff nothing but HA was particularly effective against it.

I don't expect the spectrum to be tight all that tight once Heavy Assault is added to the equation, though it would seem that you have to give up your AV to get that kind of anti-infantry capability.
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