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2012-08-04, 09:23 PM | [Ignore Me] #136 | |||
Master Sergeant
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If that's the definition of proper gameplay in a AAA team-based shooter, I'll just play pong again, thanks. And I don't know how this got into a Magrider debate. PS: What's with the PC Gamer tag, anyway? Last edited by JesNC; 2012-08-04 at 09:24 PM. |
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2012-08-04, 09:33 PM | [Ignore Me] #137 | |||
Staff Sergeant
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can i see your battlelog? and, title is MBT's from veteran tanker. i'm on topic. open your mind. |
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2012-08-04, 09:40 PM | [Ignore Me] #138 | ||
Master Sergeant
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You're not on topic, you're rambling, sorry. "Port BF3 to 2000k player maps" added nothing to the discussion at hand.
And I didn't mean to thread on your veteran FPS-gamer epeen, but I still find the BF-series gameplay comical, even hilarious at times. |
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2012-08-04, 09:57 PM | [Ignore Me] #139 | |||
Corporal
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BF3 has a semi random CoF which also kills that game for many "skill based gamers". If anything is horrible broken when beta rolls around I'm sure it will get fixed. So I wouldn't worry to much about balance issues when the game is still in alpha. I would like it if you would type out a well thought out thread as to why the map and base design and all the other things you mentioned ruin the flow of the game. |
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2012-08-04, 10:19 PM | [Ignore Me] #140 | |||
Major
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2012-08-04, 10:32 PM | [Ignore Me] #141 | ||
Staff Sergeant
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other games, you can switch sides between matches. your rank/rating doesn't reset for each faction. zerg/protoss, american/russian.... in this game, your character progression and stuff you buy in shops just discourages you from playing more than one faction. the opposite is true too. this game boasts you can just switch roles mid battle to counter what the enemy is doing, but if you can't go to the terminal and pull out those other vehicles to counter, then the game fails in that philosophy.
what would be balanced is if all factions had access to all vehicles, and each individual decided which one they wanted to use. something even bf3 does with class starter infantry weapons once you've unlocked every gun for a class. the fact is, if that were possible in ps2, to fly every jet and drive every tank, you would see certain air and ground vehicles would prove more dominant - exposing the truth that one will inevitably be better and thus popular among everyone, which is fine and expected. but the problem with the current restrictions is that we are just stuck with the ones soe assigns to our faction. |
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2012-08-04, 10:41 PM | [Ignore Me] #142 | |||
First Lieutenant
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Picking a faction is about loyalty to said faction, not about figuring out who's the winning side and then playing with them. It's a persistent world which means there is no "between battles". And btw, it doesn't take playing every faction, driving every vehicle, and flying every aircraft to figure out which one dominates where. It takes perception and observation, that's all. So far your 0 for however many random topics you've raised in the last 3 posts in this thread for good points. Mind sticking with the actual subject? You could start by reading the OP's post and sharing an opinion that is somewhere within a 30 kilometer radius of said post? |
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2012-08-04, 11:00 PM | [Ignore Me] #145 | ||
Sergeant
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I'm fine with the way the turret is locked, you just need to make sure the rotation of the MBT is adequate enough to compete with speedy targets.
The only disadvantage I see the Magrider having with its Main Cannon is it cannot effectively target Air. That's my only concern, when any of the other tanks can target Air just fine. If you tweak the Mag so it's turret can go 90 degrees then it just looks like an artillery piece, you know? Bf2142 did the hovertank just fine imo, although I never tried to shoot at air targets. |
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2012-08-04, 11:03 PM | [Ignore Me] #146 | |||
Master Sergeant
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