Originally Posted by MCYRook
Was launch-PS1 really so fundamentally BETTER than later-PS1? What ground-breaking changes were there really, to "ruin the game"? Sure, everyone points their fingers at BFRs, and while I can imagine the lolBots completely screwed over anything field-battle-related, BFRs did get nerfed hard, and ever since I've played the game, they were a non-factor. So why didn't people come back then, if the game was so amazing otherwise?
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Yes it was. I don't really think people played PS1 just because WoW didn't exist. At that time, if you wanted WoW style gameplay, you would play EQ, which was still a great game. I don't think there was any large drop off when SWG launched a few months after Planetside
There were some good changes and additions, such as the Liberator, but I still think by and large they had no idea what to do and were just as out of touch as they were in SWG. One of the first indications of this was at the end of Beta, there was lots of talk about splitting XP among squad members and the overwhelming feeling over the Playerbase was to not do that, and of course the devs were like, "No, we are not doing that, not at all." Launch day comes, and what do you think the first thing to happen was?
This just set precedent for things like BFRs and Caves and larger screw ups down the line.