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Old 2012-08-09, 04:21 PM   [Ignore Me] #16
moosepoop
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Re: TR MAX gun sounds


Originally Posted by JoCool View Post
To be honest, the solution looks so simple to me.

Keep the graphics and sounds separated from the ingame bullet/damage model. If the minichaingun of a TR MAX has 1 tracer in 25 rounds with 50 RPS, you will see two (tracer) bullets flying per second. 1 Mouseclick equals 25 rounds. But the gun will fire rotate and burn like the mad minigun it is and make that buzzing killer noise with graphics for all clients going at 50 RPS. Those 2 tracers/s create less vectors/hit detection calc than a Cycler. Scale it as needed. Each one traced bullet will carry all the damage per second and be the connector to your hits - everything else is cosmetics, sounds and oomph. Not every bullet you see in-game needs hit detection. Same could go for Cyclers and HA Rifles as fully automatic weapons with a burst as the smallest output.

The effects will be much better than 10RPS, slow animation and the stutter-chain-gun it is in beta. It will also avoid lag and warping when that babe gets unleashed.


2x 3000RPM spitting lead from your MAX suit visualized on your flat screen and pumped into your room on your home sound system / into your ears on your head-speakers? I say hell yes.
THIS

thanks for putting my thoughts into smart people talk. i was trying to say this.
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Old 2012-08-09, 04:46 PM   [Ignore Me] #17
BlakKy
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Re: TR MAX gun sounds


Originally Posted by JoCool View Post

Originally Posted by JoCool
To be honest, the solution looks so simple to me.

Keep the graphics and sounds separated from the ingame bullet/damage model. If the minichaingun of a TR MAX has 1 tracer in 25 rounds with 50 RPS, you will see two (tracer) bullets flying per second. 1 Mouseclick equals 25 rounds. But the gun will fire rotate and burn like the mad minigun it is and make that buzzing killer noise with graphics for all clients going at 50 RPS. Those 2 tracers/s create less vectors/hit detection calc than a Cycler. Scale it as needed. Each one traced bullet will carry all the damage per second and be the connector to your hits - everything else is cosmetics, sounds and oomph. Not every bullet you see in-game needs hit detection. Same could go for Cyclers and HA Rifles as fully automatic weapons with a burst as the smallest output.

The effects will be much better than 10RPS, slow animation and the stutter-chain-gun it is in beta. It will also avoid lag and warping when that babe gets unleashed.


2x 3000RPM spitting lead from your MAX suit visualized on your flat screen and pumped into your room on your home sound system / into your ears on your head-speakers? I say hell yes..
This is how it works for the Heavy class in TF2.
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Old 2012-08-09, 09:31 PM   [Ignore Me] #18
Goldeh
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Re: TR MAX gun sounds


Why not just do what Team Fort 2 did wih the Heavy?

1 ammo = 4 projectile bullets being fired, large spread though. This way, you keep the firing speed and ammo count but increase the projectile ammount to make it appear it's hailing bullets (which it is)

Oh and what the person above said.

Last edited by Goldeh; 2012-08-09 at 09:33 PM.
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Old 2012-08-09, 10:05 PM   [Ignore Me] #19
moosepoop
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Re: TR MAX gun sounds


Originally Posted by Goldeh View Post
Why not just do what Team Fort 2 did wih the Heavy?

1 ammo = 4 projectile bullets being fired, large spread though. This way, you keep the firing speed and ammo count but increase the projectile ammount to make it appear it's hailing bullets (which it is)

Oh and what the person above said.
im glad more people are concerned about the lack of badassery in the TR gun, bro.

when i shoot the mini chaingun, i want to feel like im blowing my load.
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Old 2012-08-09, 10:18 PM   [Ignore Me] #20
Rivenshield
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Re: TR MAX gun sounds


Originally Posted by moosepoop View Post
when i shoot the mini chaingun, i want to feel like im blowing my load.
We haven't seen or heard the minigun yet...

But yeah. In PS1 the minigun had an awesome CHUNKACHUNKA electric-feed noise. This one seems kind of blah.
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Old 2012-08-09, 10:30 PM   [Ignore Me] #21
Boone
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Re: TR MAX gun sounds


Forget about the MAX gun sounds and focus on how they sound when walking.

Sounds like Johnny 5 running around.
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Old 2012-08-10, 01:23 AM   [Ignore Me] #22
Electrofreak
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Re: TR MAX gun sounds


The Engineer's MANA Turret sounds like the dual cycler should. Hopefully someone posts Higby's stream from today so I can link to the sound.
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