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Old 2012-09-11, 09:09 AM   [Ignore Me] #31
Rat
First Sergeant
 
Re: Resource system is broken when pushed back to WG.


Not enough people are going to be willing to spend their auraxium on a common resource..there may be some, but not enough to push people back from the WG, I think most will just log off and walk the dog.
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Old 2012-09-11, 09:11 AM   [Ignore Me] #32
Gortha
First Sergeant
 
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Re: Resource system is broken when pushed back to WG.


Originally Posted by SpottyGekko View Post
After playing WW2-Online for many years, I still feel very uncomfortable just "dumping" a perfectly good tank or plane just so that I can redeploy. My instinct is always to try to return the vehicle to a friendly base so that I can save the equipment for re-use by my faction.

But in PS2, my use of resources does not affect my faction supply. I don't have to worry much about the "bigger picture", I only have to manage my personal supply.

I have slowly adjusted to the fact that I can spam infantry endlessly (and recklessly).
Others have too. I have noticed an increase in "kamikaze" pilots lately. Is that Gal spawn-point taking too long to kill ? Spawn a few Liberators and just crash into it. If you don't fly much, wasting your Liberator resources is no biggie, you weren't going to use them productively anyway. And you will not be wasting an asset that someone else could have made good use of.

Personally, the fact that my faction is being pushed back to the warpgate makes me fight HARDER, not log-off or swop to an "easier" server. It gives me an extra incentive, and the satisfaction of breaking (or delaying) the strangle-hold is far greater than rolling over a hopelessly outmatched opponent.

If PS2 becomes a game where I just logon and randomly shoot people for an hour or two with no plan or consequences, I wouldn't be playing it for very long.
I absolutely agree with this.

The "easy way" is not mine. To get everything without effort is not mine.
I also don´t like the system: the "rich get richer", but in the world of Planetside(2), even a good formed squad/platoon with the right mix of Classes/Equip can easily outmatch many vehicles.

The thing you need to do for this is, start teamplaying. Stop wasting time,
wasting your vehicle ressources. Use your resources more wisely.
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Old 2012-09-11, 09:16 AM   [Ignore Me] #33
Rat
First Sergeant
 
Re: Resource system is broken when pushed back to WG.


Originally Posted by CutterJohn View Post
See, I always figured vehicles would be free with timers, like PS1. But the various up/side grades would cost resources. Want a tank? Here you go. Want bonus armor on that tank? That'll be 50 resources.

This way the empire always has the basic capability to fight. But they are fighting in naked vehicles, sans any sort of upgrade.
This would have been a good way to do it..
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Old 2012-09-11, 01:11 PM   [Ignore Me] #34
Figment
Lieutenant General
 
Re: Resource system is broken when pushed back to WG.


Cutter, I believe some people need to see the other side of this system too:



http://i211.photobucket.com/albums/b...3-25-39-11.jpg
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Old 2012-09-11, 09:48 PM   [Ignore Me] #35
Flaropri
Sergeant Major
 
Re: Resource system is broken when pushed back to WG.


Originally Posted by Maarvy View Post
I could live with this , but the passive tick is all you should ever get inside the warp gate and never araxium regardless of how many bases you hold .
Agreed on this point. I'm not saying they should be "rewarded" for losing, there should absolutely be a downside to losing, just it shouldn't be so severe that it prevents anything but footzerging.
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