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2012-09-19, 03:07 AM | [Ignore Me] #31 | ||
Captain
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As far as the hardcore player buying the sub goes....I dont think that would be the right way to look at this because by using that excuse your also hurting the target they are looking to attract the casuals. Casual people are important because they do spend the money that these companies want. As for the resource cap i have no problem with people being able to pull more stuff...it just gives YOU more things to shoot at which then equals more EXP which then equals faster cert gain. The resource gain has to be some what attractive from a marketing point to get people to buy it. Even though im sure theres alot of vets that would do the sub just to support the Dev team, there are alot of newer players that would look at 10% or 30% think "thats not even worth buying really..."
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2012-09-19, 10:08 AM | [Ignore Me] #33 | |||
Sergeant Major
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In any event, I also am somewhat concerned about a 50% boost, especially one that also effects vehicle timers (unless I misread that portion of Higby's post). Other than that, the model looks fantastic. I think reducing the amount of resource boost so it is less impactful; and at the very least removing the additional timer bonus would be good. Ultimately, I'd need to see it in action to get a conclusion on what kind of resource boosts (if any) would be fine for most play. Until I can see that it is "good enough" I'll remain concerned, but I won't out and out condemn it without seeing it's impact either. |
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