Originally Posted by EVILoHOMER
And yet millions play play and get addicted to COD because there is a constant progression and most of the population quit Planetside within the first year because they were bored of the lack of progression. It wasn't enough to just have the same gameplay over and over again, people wanted to be able to advance their character. I mean even SOE added more BR levels so people could continue to do so...
You say I have no idea but clearly you don't know what keeps people around :S
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Yeah, you really have no idea.
Try this thread on why the player base ACTUALLY demised:
http://www.planetside-universe.com/s...ight=debunking
HINT: Progression wasn't the problem. (Poorly implemented) NEW CONTENT WAS.
As for your millions play CoD comment: You honestly purchased CoD because you knew in advance you could get a new scope on a rifle?
You really got all that excited about the prospect of getting an extra grip? Do you even know how long CoD players play CoD after the initial purchase, or do you simply presume that because there's been x million sales, that CoD players keep playing CoD for 10 years? Which they don't?
Maybe, just maybe, CoD doesn't have sufficient actual game content? Maybe, CoD sells primarily on the single player mode and many people don't even care for the multiplayer progression model at all? Because I can tell you that of the 25 people in my RL environment I know to have played CoD, NONE play anymore, NONE want to even play the 4 player deathmatch anymore and NONE ever played it online. And you know what? Of the people I played directly, (about 6 one day a week at first), only 3 were interested in adding any attachments to their rifles and making changes beyond the initial one: Me, my brother and one friend. And the ones we got were only the ones we wanted and the ones we got by accident. In fact, my brother and that friend each only used two or three weapons in total out of all the weapons available in game. I'm the only one who used shotguns or akimbo and experimented with different things. The others just used standard setups and didn't even bother to personalise at all. The far more casual players who never really played FPS games anyway didn't care one bit. The amount of players that plays to unlock every single thing in CoD is incredibly small.
The most important thing of multiplayer CoD is that you can quickly replay matches and try to defeat your peers. The lack of options at low battle rank is an annoyance first and foremost, but the overwhelming amount of options at higher ranks is an incredibly fuzzy, overconvoluted and uninteresting scenario to most players. Of all the PS2 scopes, I'm only interested in two per gun, tops. I don't care one bit about the remainder and the sole reason I'd unlock them is because I could, not because I'd want to. I wouldn't play at all if that'd be the reason to play.
You completely confuse cause and effect. The automated effect of long term playing a game is to unlock stuff. The cause of long term play is not unlocking stuff. Some games have made the objective unlocking stuff by making it a huge selling point focus, but they forgot to actually provide game play in the meantime, which is the actual selling point. HENCE WHY SO MANY GAMERS HAVE BEEN DISAPPOINTED WITH COD AND BF OVER THE LATEST INCARNATIONS: developing spin-off fluff became more important than the actual game play, because that was the only thing these developers in their tunnel vision knew to differentiate with anymore.
You really should try looking outside of your frame or reference and get to know the perspectives of other peoples before you make assumptions about them.