Todays play experience was worrysome - Page 3 - PlanetSide Universe
PSU Social Facebook Twitter Twitter YouTube Steam TwitchTV
PlanetSide Universe
PSU: WWHD
Home Forum Chat Wiki Social AGN PS2 Stats
Notices
Go Back   PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

Reply
 
Thread Tools Search this Thread Display Modes
Old 2012-10-26, 08:07 PM   [Ignore Me] #31
Chewy
Major
 
Re: Todays play experience was worrysome


Originally Posted by Bocheezu View Post
I've played nothing but solo the entire beta and every time I join a random outfit squad, I feel like it's a bunch of solo people that just happened to be grouped together and the squad leader didn't have a clue how to organize anything. I don't know what the outfits in this game are doing, but whatever it is, it is by-and-large ineffective. The Enclave is really the only outfit actually making a difference; I notice immediately when Enclave is hitting NC bases. I'm not trying to blow smoke up Enclave's ass, because I really don't care, but I do notice them.

From an NC standpoint on Esamir, the biggest problem I have is the lack of direction at biolabs. There may be 1-3 teleports into the dome, but there is one very obvious way to push, and that's the teleport that's right next to the spawn shield generator (if that teleport exists). At Mani and Andvari, it is the SW satellite in both cases, and tends to be the last satellite captured from an NC standpoint, so the zerg never uses it. I constantly pull Sundy, park it right next to the teleport, and direct people in /re to push through that teleport. I get the typical response of 3-4 other solo dudes, while no one else gives a shit and outfits are doing fuck all to actually take the base. I have not actually captured a biolab in two weeks. Everyone keeps zerging three teleports at a time instead of focusing through one of them, and eventually defenders start spawning at other bases, bringing tanks, and blowing all our shit up. The lack of organization is so frustrating.
This is what happened to me today. I joined up on an attack on a VS bio-lab and damn near everyone was camping the vehicle spawn and when it opened up about 10-15 of the herd ran in and got trapped when the shields came back online. It only got worse from there. Everyone was only using the jump pad to enter the bio-lab and was easily pushed back after the first wave because we never went in as a group again, maybe 3-4 at a time with almost no medics to boot.

After I seen that the attack wasn't going to work I went to the other front hitting the TR and found another herd. It lasted for a single base then everyone split up. When the sundy I was in made it to an outpost we had 5 people in it and 2 lightnings as backup. The moment resistance came, it was just me and one other guy to hold back an army. Don't have a clue where the others went.


I love this game when you can find a good battle line. There's nothing like defending an area for hours from constant attack, or fighting for every inch to take a base. But without a focused group, it always ends up with you all alone when the herd moves out without saying a word.
Chewy is offline  
Reply With Quote
Old 2012-10-27, 04:59 AM   [Ignore Me] #32
Ohaunlaim
Corporal
 
Re: Todays play experience was worrysome


Not many people defended in PS1. Most would move on to the next base as soon as they could.

The difference is that in PS1 a quarter or more of the players would lay down CE before moving on. Laying a full set could take upwards of 30 minutes depending on AMS availability. They weren't actually defending, just setting up defenses so they could continue attacking, but during this time they might find themselves facing a counter attack and so begin defending. Those already gone to the next base might need a new tank or aircraft and have to spawn back at their old base and find themselves stuck defending. Eventually, if an attack fails, everybody ends up back at their old base and is forced to defend.

That's how I remember defenses evolving. It was rarely a conscious decision, it was simply a natural occurrence due to good game design.
Ohaunlaim is offline  
Reply With Quote
Old 2012-10-27, 09:18 AM   [Ignore Me] #33
Beerbeer
Major
 
Re: Todays play experience was worrysome


I think once people start to max out in experience, you'll start to see a lot more varied gameplay and more thought to base defense.

People are just chasing the quick and easy experience.

Another question: I forget, but did we have the capabilities to /yell and communicate with other factions in ps1? Btw, the /yell nerd rages are awesome and hilarious.

Last edited by Beerbeer; 2012-10-27 at 09:20 AM.
Beerbeer is offline  
Reply With Quote
Old 2012-10-27, 09:28 AM   [Ignore Me] #34
Crator
Major General
 
Crator's Avatar
 
Re: Todays play experience was worrysome


^ No, PS1 had /b for broadcast. /b only sent the message to your empire mates in the same SOI as you. If you own the entire contient then your /b would be heard by everyone on your empire on the contient. The only way to talk to the enemy in chat was sending them a private message, /t /tell.

There was also global comms in chat but that was restricted to command rank. The higher command ranks could do /contall to send a command message to all players on your empire on a single cont and the highest command ranks could send messages to everyone, everywhere. They could also direct messages to a specific cont, even one they are not on at the time.

There was also /sitrep chat channel, restricted to your empire only. I can't remember the restrictions for /sitrep though. Not many folks used it.

As you can imagine, eventually once a lot of players ranked up in command there was a lot of spam. /ignore helped a lot with this though.
__________________
>>CRATOR<<
Don't feed the trolls, unless it's funny to do so...

Last edited by Crator; 2012-10-27 at 09:32 AM.
Crator is offline  
Reply With Quote
Old 2012-10-27, 09:35 AM   [Ignore Me] #35
Beerbeer
Major
 
Re: Todays play experience was worrysome


Interesting. I remember now.

Not exactly sure how I feel about this capability in the overall context of the game. Probably can't hurt, but I do definitely like it in one regard: the random nerd rages that get broadcasted out for everyone to see, lol.
Beerbeer is offline  
Reply With Quote
Old 2012-10-27, 06:15 PM   [Ignore Me] #36
bullet
First Sergeant
 
Re: Todays play experience was worrysome


Originally Posted by Beerbeer View Post
I think once people start to max out in experience, you'll start to see a lot more varied gameplay and more thought to base defense.
With the current system they have, you can unlock every item, every attachment, every boost/sidegrade/upgrade for said item/vehicle. There is no cap on how many certs you can unlock or how many guns you can have.

Realistically, casuals and semi casuals will never hit the experience cap. People who play for hours on end might get to that point in a few years, but since they're trying to lure in the casuals, they will never get to that exp cap. I hope experience and unlocks are not the only reasons that people will play this game though.
bullet is offline  
Reply With Quote
Reply
  PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

Bookmarks

Discord


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 10:36 PM.

Content © 2002-2013, PlanetSide-Universe.com, All rights reserved.
PlanetSide and the SOE logo are registered trademarks of Sony Online Entertainment Inc. © 2004 Sony Online Entertainment Inc. All rights reserved.
All other trademarks or tradenames are properties of their respective owners.
Powered by vBulletin
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.