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2012-10-30, 09:31 PM | [Ignore Me] #3 | ||
Sergeant
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Huh? You do realize that was Higby talking about how they are changing what is currently said on the map to something that is more reliable and informative that something like "base infiltrated, base compromised, enemies detected, etc."
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Last edited by Natir; 2012-10-30 at 09:32 PM. |
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2012-10-30, 10:22 PM | [Ignore Me] #4 | ||
Major General
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you realise in Planetside 1 that a bases had the messages, Yellow Alert, Orange Alert and Red Alert right...? my point was why even try something else in the first place when there was already a system, that worked in the original? it also displayed if the base had been tubes, gened and hacked. and the messages that higby said "some enemys" "multiple squads" and "multiple platoons," is prettymuch the respectably the messages displayed for each alert in PS1.
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2012-10-30, 10:32 PM | [Ignore Me] #5 | |||
Sergeant
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Yeah I think they should just keep what they had in PS1... The main problem right now is the descriptions make no sense and there is no map key... So no one really knows what it all means!
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2012-10-30, 10:41 PM | [Ignore Me] #6 | ||
Higby originally mentioned a system whereby you could sign up to receive global broadcast messages from only certain CR5's.
That this system would basically equate to an in-game twitter. I like this system better than having to decide when to put idiots with global command access on my ignore list. Adding a filter function that lets you hear global broadcasts from any member of a certain outfit (who is certifed to do so) for example, or greater than X hours played would be another cool feature of this system. I hate adding people to ignore lists... |
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2012-10-30, 11:30 PM | [Ignore Me] #7 | |||
Captain
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2012-10-31, 12:34 AM | [Ignore Me] #8 | ||
Contributor Lieutenant Colonel
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They use a better "traffic light" system in the colours now.
No Activity Low Activity Enemies Detected Base Infiltrated Base Compromised For the sake of new players (and a few old) an explanation for some of them would help. And they would need to be udated on a regular basis so the info is accurate. The colours are fine. |
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2012-10-31, 11:49 AM | [Ignore Me] #9 | ||
Another shiny example that the devs can't just go with the obviously best solution (that has already been there). They somehow have to try something completely different first and then do exactly what everyone expected in the first place.
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2012-10-31, 12:27 PM | [Ignore Me] #10 | |||
Lieutenant Colonel
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It smells of new designers. |
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2012-10-31, 04:58 PM | [Ignore Me] #11 | ||
First Sergeant
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Ok correct me if i am wrong (havent played PS1 in about 7 years) but the PS1 system had nothing to do with numbers there but how close it is to capping. Were as this system tells how many are there so its actually useful in find a fight. because nothing is more annoying then seeing a base is about to fall and leading a whole platoon there to find only 1 LA.
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2012-10-31, 11:19 PM | [Ignore Me] #12 | |||
First Sergeant
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2012-11-01, 10:59 AM | [Ignore Me] #14 | |||
worked fine and you always knew where to go. if you wanted to hit the meatgrinder, go to red alerts, if you wanted to retake a base from a smaller force go to yellow alerts. in addition there were the indicators on bases showing hack state and damage on vital systems. ps1 had flaws, but this system wasn´t one of them! all vital info was available within seconds. alerts on the map, baseinfo on map mouseovers.
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***********************official bittervet********************* stand tall, fight bold, wear blue and gold! |
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2012-11-03, 05:56 PM | [Ignore Me] #15 | ||
Contributor Lieutenant Colonel
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I think the latest base alert improvements are pretty good.
Much more informative using squads, platoons etc. I might withdraw that for a bit, seems like if the invading forces are not in a squad or a platoon it might not be entirely accurate. I'm watching the Crux Motherlode base say 84% NC and 16% VS yet it said No Activity and I could clearly see plenty of VS in the zone. Wasnt until the base was capped did the map update with Enemy Platoon Detected. That info is way to late to react to. Seems like its back to being as slow as an old mole at a christening. Last edited by DirtyBird; 2012-11-04 at 12:54 AM. |
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