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Old 2012-11-11, 01:01 PM   [Ignore Me] #1
Babyfark McGeez
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Player collision


I just noticed they finally put in player collision. Aside from opening this can of worms roughly one week before release, what's your take on it?
Will we see the return of the beloved doorblockers?
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Old 2012-11-11, 01:13 PM   [Ignore Me] #2
Dagron
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Re: Player collision


I think it's only at warpgates.
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Old 2012-11-11, 01:40 PM   [Ignore Me] #3
Babyfark McGeez
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Re: Player collision


Well it certainly seems inconsistent because i was able to walk through some players but it is not only at the warpgate.

I really like this, it adds so much to the game, but at the same time i'm wondering why they introduced such a fundamental change so late in the development process. And why they didn't documentate it at all in the patch notes.
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Old 2012-11-11, 02:41 PM   [Ignore Me] #4
bjorntju1
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Re: Player collision


At least increase the radius in with you can access terminals Sometimes it is impossible to access one since so many people are standing around it.
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Old 2012-11-11, 02:55 PM   [Ignore Me] #5
Fear The Amish
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Re: Player collision


it was in during tech test and first month of beta. Was removed because people were getting stuck in the spawn tubes.
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Old 2012-11-11, 03:44 PM   [Ignore Me] #6
Ghoest9
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Re: Player collision


You should never have friendly player collision in an action game.

It makes for unrealistic game play.

In real life people automatically twist and slide to get past each other. Imagine a busy sidewalk in New York City with player collisions activated.
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Old 2012-11-11, 05:16 PM   [Ignore Me] #7
EVILoHOMER
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Re: Player collision


It's annoying and needs to go but I see there is no more FF? Which is a good thing, I dunno though I just logged on to see the changes and the server had 1 min till down time.
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Old 2012-11-11, 06:30 PM   [Ignore Me] #8
sylphaen
Lieutenant Colonel
 
Re: Player collision


No more FF a good thing ?


The game was playing fine without collisions but putting them in is a good choice IMO. If there is a crowd at the terminals, there is a crowd at the terminals.

However, in terms of design, larger spawn rooms in outposts would be nice.
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Old 2012-11-11, 06:36 PM   [Ignore Me] #9
Ghoest9
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Re: Player collision


The removed FF from start points a long time ago.

Surely they didnt remove it everywhere.
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Old 2012-11-11, 10:57 PM   [Ignore Me] #10
Zulthus
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Re: Player collision


They only took friendly fire out of warpgates, which I agree with. The incessant teamkilling in there begged for a fix.
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Old 2012-11-12, 05:31 AM   [Ignore Me] #11
Tom Peters
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Re: Player collision


Originally Posted by Ghoest9 View Post
You should never have friendly player collision in an action game.

It makes for unrealistic game play.

In real life people automatically twist and slide to get past each other. Imagine a busy sidewalk in New York City with player collisions activated.
If you have absolutely ZERO player collision, players will walk through eachother resulting in unpreventable friendly fire!

Left 4 Dead suffers from this and it's terrible. :c
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Old 2012-11-12, 05:34 AM   [Ignore Me] #12
ringring
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Re: Player collision


Originally Posted by bjorntju1 View Post
At least increase the radius in with you can access terminals Sometimes it is impossible to access one since so many people are standing around it.
It's only an issue in the WG spawns and at terminals (as said above). Otherwise it's a good thing.
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